YAPOG
0.0.1
Yet Another Pokemon Online Game
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Class Hierarchy
Go to the graphical class hierarchy
This inheritance list is sorted roughly, but not completely, alphabetically:
[detail level
1
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8
]
yap::Ability
yse::Account
yse::AccountManager
yap::collection::Array< T >
Wrapper for std::vector
yap::AudioManager
yap::BaseStat
yap::Attack
yap::Defense
yap::HitPoint
yap::SpecialAttack
yap::SpecialDefense
yap::Speed
yap::BattleCore
yap::BattleParameters
ycl::BattleParameters
yap::ChangeEventArgs< T >
yap::ChanManager
yap::Chat
yap::ChatCommand
yap::ChatDisplayer
yap::ChatManager
yse::ClientManager
yap::CollidableArea
yap::GridCollidableArea
yap::CollidableAreaCell
yap::ConstChangeEventArgs< T >
yap::ContentManager
yap::DatabaseManager
yap::DatabaseTransaction
yap::DateTime
yap::DateTimeHelper
yse::DynamicObjectFactory
yap::EmptyEventArgs
yap::Event< SenderType, ArgsType, ReturnType >
yap::BaseWidget::EventArgs
yap::BaseWidget::EventArgsColor
yap::BaseWidget::EventArgsDraw
yap::BaseWidget::EventArgsIWidget
yap::Label::EventArgsString
yap::WidgetBackground::EventArgsTexture
yap::WidgetBorder::EventArgsTexture
yap::Exception
yap::ContentLoadingFailException
yap::DatabaseException
yap::InvalidMethodCallException
yap::FileChecker
ycl::GameData
yap::GameInput
Represents a game input action of the player
yap::GameInputEntry
yap::KeyboardGameInputEntry
yap::MouseGameInputEntry
yap::GameInputManager
yap::GameMessage
yap::GuiEvent
yap::ICloneable
yap::FrameSwitcher
yap::AnyFrameSwitcher
Switches to the next frame at each game loop cycle
yap::DelayedFrameSwitcher
yap::IIDLoadable
Interface for object that can be loaded from external resource by an
ID
yap::Map
Base
Map
class for both client and server
ycl::Map
yse::Map
Server
side
Map
. Enabled to send packets to all player inside it
yap::NatureInfo
yap::PokemonInfo
ycl::PokemonInfo
yap::SkillInfo
yap::Texture
Base graphical element. Overlay of SFML
Sprite
yap::Tile
yap::TypeInfo
yap::WorldObject
yap::DynamicWorldObject
yap::Character
ycl::Character
ycl::NPC
ycl::Player
yse::Character
yse::NPC
yse::Player
yap::DestructibleObject
ycl::DestructibleObject
yap::MapArea
Represents an area of the map where happen related events
yap::BattleSpawnerArea
yap::OpenBattleSpawnerArea
ycl::OpenBattleSpawnerArea
yap::PickableWorldObject
Pickable map object like map item
yap::Teleporter
ycl::Teleporter
yse::Teleporter
yap::StaticWorldObject
yap::MapElement
A static map element that is just figurative
ycl::MapElement
yap::IMapEventAction
yap::BaseMapEventAction
yap::AnyMapEventAction
yap::DestroyObjectMapEventAction
yap::NullMapEventAction
yap::TriggerBattleMapEventAction
yap::WarpMapEventAction
yap::IMapEventCondition
yap::ISprite
Interface for a static or dynamic graphical element of the game
yap::BaseSprite
yap::AnimatedSprite
An
ISprite
that automatically evolves over time, playing predetertmined
ISprite
yap::RegularAnimatedSprite
yap::ComposedSprite
yap::HorizontalComposedSprite
yap::SquareComposedSprite
yap::VerticalComposedSprite
yap::Sprite
A simple static
ISprite
that holds a
Texture
yap::SpriteSet< K >
Maps
ISprite
with keys. Represents an
ISprite
that changes of state over the time
yap::MapEvent
yap::PhysicsCore
Component on which forces can be applied that generates a resulting move
yap::BasicPhysicsCore
yap::ForceToVelocityPhysicsCore
yap::PersistentPhysicsCore
yap::TileLayer
yap::TileLayerStack
yap::ICollisionChecker
yap::ICollisionResponse
yap::IComparator< T >
yap::LessComparator< T >
yap::IComparator< IDrawableWorldObject * >
yap::LessComparator< IDrawableWorldObject * >
yap::DrawableWorldObjectOrderComparator
yap::IComparator< MapEventContext * >
yap::LessComparator< MapEventContext * >
yap::MapEventContextTriggerComparator
yap::ID
yse::IDGenerator
yap::IDrawable
yap::IDrawableWorldObject
yap::IDrawableDynamicWorldObject
ycl::Character
ycl::DestructibleObject
ycl::OpenBattleSpawnerArea
ycl::Teleporter
ycl::MapElement
yap::ISprite
Interface for a static or dynamic graphical element of the game
yap::IWidget
Base element of the graphical user interface
yap::BaseWidget
yap::DialogBoxWidget
yap::GameWidget
yap::GameWorldWidget
yap::GameWorldGuiManager
yap::MapRootWidget
ycl::MapPlayerInfoPanel
ycl::MapRootWidget
yap::GridMenu
ycl::BattleMenu
ycl::BattleMoveMenu
yap::GuiManager
Common implementation of root widget manager
ycl::GameGuiManager
yap::Label
yap::LayoutBox
yap::HorizontalLayout
yap::VerticalLayout
yap::Menu
ycl::GameMenu
ycl::GameMainMenu
ycl::MainMenu
yap::MenuItem
yap::MultiLabelWidget
yap::PictureBox
yap::TextBoxWidget
yap::WidgetBackground
yap::WidgetBorder
ycl::BaseBattleWidget
ycl::BattleInfoWidget
ycl::OpponentBattleInfoWidget
ycl::PokemonBattleInfoWidget
ycl::BattleInterface
ycl::BattleMoveInfoMenu
ycl::ChatWidget
ycl::IPokemonSummaryWidget
ycl::PokemonBasicInfoWidget
ycl::PokemonMoveInfoWidget
ycl::PokemonStatsInfoWidget
ycl::LoginWidget
ycl::PokedexCompositeWidget
ycl::PokedexWidget
ycl::PokemonExperienceBarWidget
ycl::PokemonFrontInfoWidget
ycl::PokemonHPBarWidget
ycl::PokemonInfoBox
ycl::PokemonInfoWidget
ycl::PokemonSingleMoveInfoWidget
ycl::PokemonTeamWidget
ycl::RegistrationWidget
ycl::TrainerCardWidget
yap::Texture
Base graphical element. Overlay of SFML
Sprite
yap::TextureManager
yap::Tile
yap::TileLayer
yap::TileLayerStack
ycl::ActionPhase
ycl::Battle
ycl::WildBattle
ycl::BattlePhase
ycl::BattlePhaseManager
ycl::BeginBattlePhase
ycl::BeginTrainerBattlePhase
ycl::BeginWildBattlePhase
ycl::BeginTurnPhase
ycl::EndBattlePhase
ycl::EndTrainerBattlePhase
ycl::EndWildBattlePhase
ycl::EndPokemonSwitchPhase
ycl::EndTurnPhase
ycl::IDrawableBattleEntity
ycl::PokemonFighter
ycl::PokemonFighterTeam
ycl::Map
ycl::RunWildBattlePhase
ycl::SelectionPhase
ycl::World
yap::IDrawingContext
A context to render graphical objects. Possesses a set of
Camera
associated to each CameraMode
yap::DrawingContext
A common implementation of an
IDrawingContext
yap::IDynamicWorldObjectConstVisitor
yap::BaseDynamicWorldObjectConstVisitor
yse::ObjectMoveInfoSender
yse::ServerInfoAddObjectVisitor
yap::IDynamicWorldObjectVisitor
yap::BaseDynamicWorldObjectVisitor
ycl::ObjectMoveInfoHandler
yap::IMapEventAction
yap::IMapEventCondition
yap::IEventHandler
An object able to treat a
GuiEvent
yap::IGameScreen
Represents a phase of the game client
yap::GameScreen
A basic implementation of
IGameScreen
, a game phase
ycl::BaseScreen
ycl::BattleScreen
ycl::CreditScreen
ycl::GameplayScreen
ycl::LoadingScreen
ycl::LoginScreen
ycl::MainMenuScreen
ycl::OptionScreen
ycl::RegistrationScreen
ycl::SplashScreen
ycl::UpdateScreen
yap::IGameScreenManager
Interface for manipulate several
IGameScreen
yap::GameScreenManager
yap::IWidget
Base element of the graphical user interface
yap::IGame
Interface for game main structure
yap::Game
ycl::Game
yap::IGuiManager
yap::ILoadable
Interface for object that can be loaded from external resource
yap::ISprite
Interface for a static or dynamic graphical element of the game
yap::TileLayoutHandler
yap::BasicTileLayoutHandler
yap::RandomTileLayoutHandler
yap::SelectionTileLayoutHandler
TileLayoutHandler
that fills by default with a given
Tile
and allows to change any
Tile
from that default selection
yap::IObjectIDLoader
yap::XmlObjectIDLoader< T, TXmlReader >
yap::IObjectLoader
yap::XmlObjectLoader< T, TXmlReader >
yap::IPacketHandler
yap::PacketHandler
ycl::Map
ycl::Session
ycl::User
ycl::World
yse::ClientSession
yse::Map
Server
side
Map
. Enabled to send packets to all player inside it
yse::Player
yse::User
yse::World
yap::IPlayer
Interface representing the actions that a player can perform
ycl::Player
yse::Player
yap::IReader
yap::DatabaseStream
yap::IPacket
yap::Packet
yap::XmlReader
yap::IReaderConstVisitor
yap::BaseReaderConstVisitor
yap::IReaderVisitor
yap::BaseReaderVisitor
yap::BaseSpriteReader
yap::AnimatedSpriteReader
yap::SpriteReader
yap::SpriteSetReader< K >
yap::BoundingBoxReader
yap::ConfigurationReader
ycl::ConfigurationReader
yap::MapReader
ycl::MapReader
yse::MapReader
yap::NatureInfoReader
yap::PokemonInfoReader
ycl::PokemonInfoReader
yap::RectReader< T >
yap::SkillInfoReader
yap::TextureReader
yap::TileLayoutHandlerReader
yap::RandomTileLayoutHandlerReader
yap::SelectionTileLayoutHandlerReader
yap::TileReader
yap::TypeInfoReader
yap::WorldObjectReader
yap::DynamicWorldObjectReader
yap::CharacterReader
ycl::CharacterReader
ycl::NPCReader
ycl::PlayerReader
yse::CharacterReader
yse::NPCReader
yse::PlayerReader
yap::DestructibleObjectReader
ycl::DestructibleObjectReader
yap::MapAreaReader
yap::BattleSpawnerAreaReader
yap::OpenBattleSpawnerAreaReader
ycl::OpenBattleSpawnerAreaReader
yap::TeleporterReader
yap::StaticWorldObjectReader
yap::MapElementReader
ycl::MapElementReader
ycl::GameInputReader
yap::XmlReaderVisitor
yap::GameInputReader
yse::IRequest
yse::IInsertRequest
yse::AccountInsertRequest
yse::PlayerDataInsertRequest
yse::PokemonEVInsertRequest
yse::PokemonInsertRequest
yse::PokemonIVInsertRequest
yse::PokemonMoveInsertRequest
yse::ISelectRequest
yse::AccountSelectRequest
yse::PlayerDataSelectRequest
yse::PokemonEVSelectRequest
yse::PokemonMoveSelectRequest
yse::PokemonSelectRequest
yse::PokemonStatsSelectRequest
yse::IUpdateRequest
yse::AccountUpdateRequest
yse::PlayerDataUpdateRequest
yse::PokemonEVUpdateRequest
yse::PokemonIVUpdateRequest
yse::PokemonMoveUpdateRequest
yse::PokemonUpdateRequest
yap::ISocket
yap::Socket
yap::ClientSocket
yap::ServerSocket
yap::ISpatial
Represents objects that evolve in the plan
yap::ICamera
Source area for a rendering entity
yap::Camera
Common implementation of an
ICamera
yap::ISpatial3
Interface representing objects that evolve in 3D space
yap::ICollidable
yap::BoundingBox
yap::BoundingBoxCollection
yap::EventBoundingBoxCollection
yap::EventTriggerBoundingBoxCollection
yap::PhysicsBoundingBoxCollection
yap::WorldObject
yap::ISprite
Interface for a static or dynamic graphical element of the game
yap::IWidget
Base element of the graphical user interface
yap::Texture
Base graphical element. Overlay of SFML
Sprite
yap::TextureManager
yap::Tile
yap::IStaticWorldObjectConstVisitor
yap::BaseStaticWorldObjectConstVisitor
yap::IStaticWorldObjectVisitor
yap::BaseStaticWorldObjectVisitor
yse::ITable
yse::AccountTable
yse::PlayerDataTable
yse::PokemonEVTable
yse::PokemonIVTable
yse::PokemonMoveTable
yse::PokemonTable
yap::IUpdateable
Represents an object that evolves at each frame of the game
yap::Battle
yap::TrainerBattle
ycl::Battle
yap::BattlePhase
yap::ActionPhase
ycl::ActionPhase
yap::BeginBattlePhase
ycl::BeginBattlePhase
yap::BeginTurnPhase
ycl::BeginTurnPhase
yap::EndBattlePhase
ycl::EndBattlePhase
yap::EndPokemonSwitchPhase
ycl::EndPokemonSwitchPhase
yap::EndTurnPhase
ycl::EndTurnPhase
yap::RunPhase
yap::RunWildBattlePhase
ycl::RunWildBattlePhase
yap::SelectionPhase
ycl::SelectionPhase
ycl::BattlePhase
yap::BattlePhaseManager
yap::CameraController
yap::CenteredCameraController
yap::ProgressiveCameraController
yap::DynamicWorldObject
yap::DynamicWorldObjectCollection
yap::IBattleEntity
yap::PokemonFighter
ycl::PokemonFighter
yap::PokemonFighterTeam
ycl::PokemonFighterTeam
ycl::IDrawableBattleEntity
yap::ISprite
Interface for a static or dynamic graphical element of the game
yap::IWidget
Base element of the graphical user interface
yap::Map
Base
Map
class for both client and server
yap::MapEventManager
yap::PhysicsCore
Component on which forces can be applied that generates a resulting move
yap::StaticWorldObject
yap::Tile
yap::TileLayer
yap::TileLayerStack
yap::World
ycl::World
yse::World
yap::IWorldDrawingPolicy
Describes actions to perform when drawing game world
yap::WorldDrawingPolicy
yap::IsometricWorldDrawingPolicy
yap::RegularWorldDrawingPolicy
yap::IWriter
yap::DatabaseStream
yap::IPacket
yap::Logger
yap::DatabaseLogger
yap::DebugLogger
yap::XmlWriter
yap::IWriterConstVisitor
yap::BaseWriterConstVisitor
yap::IWriterVisitor
yap::BaseWriterVisitor
yap::RectWriter< T >
yap::collection::List< T >
yap::LoggerMode
yap::CountLoggerMode
yap::TimeLoggerMode
yap::collection::Map< K, V >
yap::MapCollidableInfo
yap::MapEventArgs
yap::MapEventContext
Represents the triggering of an event with the trigger and its map context
yap::MapEventInfo
yap::MapEventQueue
yap::MathHelper
yap::collection::Matrix< T >
yap::Md5
yap::ChatCommand::MyCmd
yap::FileChecker::MyFile
yap::NetworkHandler
yap::ObjectFactory
yap::Padding
yap::PartialLayoutManager
yap::Path
Hanles string paths
pgs::pg_bytea
pgs::pg_cnx
pgs::pg_excpt
Sql exception class
pgs::pg_stmt
pgs::pg_stream
pgs::pg_cursor
pgs::pg_trans
yap::PhaseArgs
yap::ActionPhaseArgs
ycl::PlayerData
yse::PlayerData
yse::PlayerInputManager
yap::PlayerTime
yap::PlayerTrainer
ycl::PlayerTrainer
yap::Pokedex
yap::Pokemon
ycl::Pokemon
yse::Pokemon
yap::PokemonExperience
yap::ExperienceErratic
yap::ExperienceFast
yap::ExperienceFluctuating
yap::ExperienceMediumFast
yap::ExperienceMediumSlow
yap::ExperienceSlow
yap::PokemonMove
yap::PokemonMoveSet
yap::PokemonStat
yap::PokemonTeam
ycl::PokemonTeam
yse::PokemonTeam
yap::PokemonType
yap::collection::Queue< T >
yap::RandomHelper
yap::Response
yse::Server
yap::collection::Set< T, C >
yap::sMd5CTX
yap::SpatialInfo
yap::Spatial3Info
pgs::sql_bind_param
Sql_bind_param class. To be used for
pg_stream
internal purposes
pgs::sql_null
yap::StringFilter
yap::StringHelper
yap::Thread
yap::TileFamily
yap::Time
yap::Timer
yap::Type
yap::UpdateableTimer
yap::WorldObjectMoveController
yap::CharacterMoveController
yap::WorldObjectState
yap::WorldObjectStateFactory
yap::WorldObjectStateFactory::WorldObjectStateInfo
yap::XmlHelper
yap::XmlReaderCollection
yap::XmlTree
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