#include <BattlePhase.hpp>
List of all members.
Detailed Description
Definition at line 14 of file BattlePhase.hpp.
Constructor & Destructor Documentation
Member Function Documentation
| void yap::BattlePhase::End |
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| ) |
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| Battle & yap::BattlePhase::GetBattle |
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| ) |
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protected |
| PhaseArgs * yap::BattlePhase::GetPhaseArgs |
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| ) |
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| void yap::BattlePhase::HandleEnd |
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protectedvirtual |
Reimplemented in ycl::BeginWildBattlePhase, ycl::RunWildBattlePhase, ycl::SelectionPhase, ycl::ActionPhase, ycl::BeginTrainerBattlePhase, ycl::BattlePhase, ycl::EndPokemonSwitchPhase, ycl::BeginBattlePhase, ycl::BeginTurnPhase, ycl::EndBattlePhase, ycl::EndTrainerBattlePhase, ycl::EndTurnPhase, ycl::EndWildBattlePhase, yap::BeginBattlePhase, yap::BeginTurnPhase, yap::EndBattlePhase, yap::EndPokemonSwitchPhase, yap::EndTurnPhase, yap::RunPhase, yap::RunWildBattlePhase, yap::SelectionPhase, and yap::ActionPhase.
Definition at line 43 of file BattlePhase.cpp.
| void yap::BattlePhase::HandleStart |
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PhaseArgs * |
args | ) |
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protectedvirtual |
Reimplemented in ycl::BeginWildBattlePhase, ycl::RunWildBattlePhase, ycl::SelectionPhase, ycl::ActionPhase, ycl::BeginTrainerBattlePhase, ycl::BattlePhase, ycl::EndPokemonSwitchPhase, ycl::BeginBattlePhase, ycl::BeginTurnPhase, ycl::EndBattlePhase, ycl::EndTrainerBattlePhase, ycl::EndTurnPhase, ycl::EndWildBattlePhase, yap::BeginBattlePhase, yap::BeginTurnPhase, yap::EndBattlePhase, yap::EndPokemonSwitchPhase, yap::EndTurnPhase, yap::RunPhase, yap::RunWildBattlePhase, yap::SelectionPhase, and yap::ActionPhase.
Definition at line 37 of file BattlePhase.cpp.
| void yap::BattlePhase::HandleUpdate |
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const Time & |
dt | ) |
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protectedvirtual |
Reimplemented in ycl::BeginWildBattlePhase, ycl::RunWildBattlePhase, ycl::SelectionPhase, ycl::ActionPhase, ycl::BeginTrainerBattlePhase, ycl::BattlePhase, ycl::EndPokemonSwitchPhase, ycl::BeginBattlePhase, ycl::BeginTurnPhase, ycl::EndBattlePhase, ycl::EndTrainerBattlePhase, ycl::EndTurnPhase, ycl::EndWildBattlePhase, yap::BeginBattlePhase, yap::BeginTurnPhase, yap::EndBattlePhase, yap::EndPokemonSwitchPhase, yap::EndTurnPhase, yap::RunPhase, yap::RunWildBattlePhase, yap::SelectionPhase, and yap::ActionPhase.
Definition at line 47 of file BattlePhase.cpp.
| void yap::BattlePhase::Start |
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PhaseArgs * |
args | ) |
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| void yap::BattlePhase::Update |
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const Time & |
dt | ) |
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virtual |
Makes the object evolve for one frame of the game.
- Parameters:
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| dt | Delta time since the last frame. |
Implements yap::IUpdateable.
Definition at line 31 of file BattlePhase.cpp.
Member Data Documentation
| Battle& yap::BattlePhase::battle_ |
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private |
The documentation for this class was generated from the following files: