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YAPOG
0.0.1
Yet Another Pokemon Online Game
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Represents an object that evolves at each frame of the game. More...
#include <IUpdateable.hpp>
Public Member Functions | |
| virtual | ~IUpdateable () |
| virtual void | Update (const Time &dt)=0 |
| Makes the object evolve for one frame of the game. | |
Represents an object that evolves at each frame of the game.
Definition at line 10 of file IUpdateable.hpp.
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inlinevirtual |
Definition at line 12 of file IUpdateable.hpp.
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pure virtual |
Makes the object evolve for one frame of the game.
| dt | Delta time since the last frame. |
Implemented in yap::BaseWidget, yap::DynamicWorldObject, yap::Tile, yap::PokemonFighter, yap::Map, yap::BaseSprite, yap::TileLayer, yap::MapEventManager, yap::PhysicsCore, yap::TileLayerStack, yap::DynamicWorldObjectCollection, yap::PokemonFighterTeam, yap::BattlePhase, yap::BattlePhaseManager, yap::CameraController, yap::StaticWorldObject, yap::Battle, and yap::World.