YAPOG  0.0.1
Yet Another Pokemon Online Game
yap::IMapEventAction Struct Reference

#include <IMapEventAction.hpp>

Inheritance diagram for yap::IMapEventAction:
Collaboration diagram for yap::IMapEventAction:

List of all members.

Public Member Functions

virtual ~IMapEventAction ()
virtual bool Execute (MapEventActionType contextType, DynamicWorldObject &trigger, MapEventArgs &args)=0
 Sets up the MapEventArgs args for the next execution.
virtual IMapEventActionClone () const
- Public Member Functions inherited from yap::ICloneable
virtual ~ICloneable ()
- Public Member Functions inherited from yap::IDynamicWorldObjectVisitor
virtual ~IDynamicWorldObjectVisitor ()
virtual void VisitDynamicWorldObject (DynamicWorldObject &visitable)=0
virtual void VisitCharacter (Character &visitable)=0
virtual void VisitPlayer (IPlayer &visitable)=0
virtual void VisitTeleporter (Teleporter &visitable)=0
virtual void VisitDestructibleObject (DestructibleObject &visitable)=0
virtual void VisitBattleSpawnerArea (BattleSpawnerArea &visitable)=0

Detailed Description

Definition at line 14 of file IMapEventAction.hpp.


Constructor & Destructor Documentation

virtual yap::IMapEventAction::~IMapEventAction ( )
inlinevirtual

Definition at line 17 of file IMapEventAction.hpp.


Member Function Documentation

virtual IMapEventAction* yap::IMapEventAction::Clone ( ) const
inlinevirtual
virtual bool yap::IMapEventAction::Execute ( MapEventActionType  contextType,
DynamicWorldObject trigger,
MapEventArgs args 
)
pure virtual

Sets up the MapEventArgs args for the next execution.

Parameters:
triggerDynamicWorldObject trigger that triggered this IMapEventAction.
argsArguments that hold the context of the triggering of this IMapEventAction.
Returns:
False if conditions are not fulfilled or if the execution fails.

Implemented in yap::BaseMapEventAction.


The documentation for this struct was generated from the following file: