YAPOG  0.0.1
Yet Another Pokemon Online Game
yap::Character Class Reference

#include <Character.hpp>

Inheritance diagram for yap::Character:
Collaboration diagram for yap::Character:

List of all members.

Public Member Functions

virtual ~Character ()
virtual void Accept (IDynamicWorldObjectVisitor &visitor)
virtual void Accept (IDynamicWorldObjectConstVisitor &visitor) const
const DirectionGetDirection () const
void RawSetDirection (Direction direction)
- Public Member Functions inherited from yap::DynamicWorldObject
virtual ~DynamicWorldObject ()
const IDGetWorldID () const
void SetWorldID (const ID &id)
const IDGetTypeID () const
 Returns the ID of this type from the ObjectFactory.
const Vector2GetMaxVelocity () const
void SetMaxVelocity (const Vector2 &maxVelocity)
void SetPhysicsCore (PhysicsCore *physicsCore)
void ApplyForce (const Vector2 &force)
const Vector2GetMove () const
void RawSetVelocity (const Vector2 &velocity)
const StringGetState () const
const StringGetLogicalState () const
bool TryChangeState (const String &state)
void SetInactive ()
void RawSetState (const String &state)
 Directly changes this DynamicWorldObject state. Used for synchronizing the attribut.
bool IsActive () const
bool IsMoving () const
void AddTriggerBoundingBox (BoundingBox *boundingBox)
void AddEvent (MapEvent *event)
void RemoveEvent (MapEvent *event)
void GetEventsCollidingWith (const CollidableArea &collidableArea, MapEventQueue &events) const
virtual void Update (const Time &dt)
 Makes the object evolve for one frame of the game.
- Public Member Functions inherited from yap::WorldObject
virtual ~WorldObject ()
const IDGetID () const
void SetID (const ID &id)
void SetCollidableArea (CollidableArea *collidableArea)
void AddPhysicsBoundingBox (BoundingBox *boundingBox)
void RemovePhysicsBoundingBox (BoundingBox *boundingBox)
bool CollidesWith (const CollidableArea &collidableArea, const Vector2 &offset) const
void AdjustCollidablePosition (ICollidable &collidable) const
 Moves the ICollidable collidable to this WorldObject position. To call once when adding the ICollidable to this WorldObject.
virtual const Vector2GetPosition () const
 Gets the coordinates in pixels of the origin of this ISpatial from the global origin.
virtual const Vector2GetSize () const
 Gets the size in pixels of this ISpatial.
virtual const Vector2GetTopLeft () const
virtual const Vector2GetBottomRight () const
virtual const Vector2GetCenter () const
virtual const FloatRectGetRectangle () const
virtual void Move (const Vector2 &offset)
virtual void Scale (const Vector2 &factor)
virtual void SetPosition (const Vector2 &position)
virtual void SetSize (const Vector2 &size)
virtual const int & GetZ () const
 Gets the highness of this ISpatial3.
virtual void SetZ (int z)
 Sets the highness of this ISpatial3.
virtual const int & GetH () const
 Gets the height of this ISpatial3.
virtual void SetH (int h)
 Sets the height of this ISpatial3.
virtual bool CollidesWith (const ICollidable &other) const
virtual bool CollidesWith (const ICollidable &other, const Vector2 &offset) const
virtual WorldObjectClone () const
- Public Member Functions inherited from yap::ICollidable
virtual ~ICollidable ()
- Public Member Functions inherited from yap::ISpatial3
virtual ~ISpatial3 ()
- Public Member Functions inherited from yap::ISpatial
virtual ~ISpatial ()
- Public Member Functions inherited from yap::IIDLoadable
virtual ~IIDLoadable ()
- Public Member Functions inherited from yap::ICloneable
virtual ~ICloneable ()
- Public Member Functions inherited from yap::IUpdateable
virtual ~IUpdateable ()

Protected Member Functions

 Character (const ID &id)
 Character (const Character &copy)
void SetDirection (Direction direction)
virtual void HandleSetDirection (Direction direction)
virtual void HandleOnVelocityChanged (const Vector2 &oldVelocity, const Vector2 &currentVelocity)
- Protected Member Functions inherited from yap::DynamicWorldObject
 DynamicWorldObject (const ID &id)
 DynamicWorldObject (const DynamicWorldObject &copy)
virtual const StringGetObjectFactoryTypeName () const =0
virtual void HandleSetWorldID (const ID &worldID)
virtual void HandleSetCollidableArea (CollidableArea *collidableArea)
virtual void HandleApplyForce (const Vector2 &force)
virtual void HandleUpdate (const Time &dt)
virtual void HandleSetState (const String &state)
virtual void HandleMove (const Vector2 &offset)
virtual void HandleScale (const Vector2 &factor)
virtual void HandleSetZ (int z)
virtual void HandleSetH (int h)
- Protected Member Functions inherited from yap::WorldObject
 WorldObject (const ID &id)
 WorldObject (const WorldObject &copy)
const
PhysicsBoundingBoxCollection
GetPhysicsBoundingBoxes () const
virtual Vector2 HandleGetSize () const

Private Member Functions

 DISALLOW_ASSIGN (Character)
void UpdateDirection (const Vector2 &offset)

Private Attributes

Direction direction_

Static Private Attributes

static const Direction DEFAULT_DIRECTION = Direction::South

Additional Inherited Members

- Public Attributes inherited from yap::DynamicWorldObject
Event< DynamicWorldObject
&, const Vector2 & > 
OnMoved
Event< DynamicWorldObject
&, const ChangeEventArgs
< const Vector2 & > & > 
OnVelocityChanged
Event< DynamicWorldObject
&, const ChangeEventArgs
< const String & > & > 
OnStateChanged
- Static Public Attributes inherited from yap::DynamicWorldObject
static const Vector2 DEFAULT_MAX_VELOCITY

Detailed Description

Definition at line 10 of file Character.hpp.


Constructor & Destructor Documentation

yap::Character::~Character ( )
virtual

Reimplemented in ycl::Character, and yse::Character.

Definition at line 15 of file Character.cpp.

yap::Character::Character ( const ID id)
explicitprotected

Reimplemented in ycl::Character, and yse::Character.

Definition at line 9 of file Character.cpp.

yap::Character::Character ( const Character copy)
protected

Definition at line 19 of file Character.cpp.


Member Function Documentation

void yap::Character::Accept ( IDynamicWorldObjectVisitor visitor)
virtual

Reimplemented from yap::DynamicWorldObject.

Reimplemented in yse::Player, and ycl::Player.

Definition at line 25 of file Character.cpp.

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void yap::Character::Accept ( IDynamicWorldObjectConstVisitor visitor) const
virtual

Reimplemented from yap::DynamicWorldObject.

Reimplemented in yse::Player, and ycl::Player.

Definition at line 32 of file Character.cpp.

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yap::Character::DISALLOW_ASSIGN ( Character  )
private
const Direction & yap::Character::GetDirection ( ) const

Definition at line 39 of file Character.cpp.

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void yap::Character::HandleOnVelocityChanged ( const Vector2 oldVelocity,
const Vector2 currentVelocity 
)
protectedvirtual

Reimplemented from yap::DynamicWorldObject.

Definition at line 60 of file Character.cpp.

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void yap::Character::HandleSetDirection ( Direction  direction)
protectedvirtual

Definition at line 56 of file Character.cpp.

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void yap::Character::RawSetDirection ( Direction  direction)

Definition at line 44 of file Character.cpp.

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void yap::Character::SetDirection ( Direction  direction)
protected

Definition at line 49 of file Character.cpp.

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void yap::Character::UpdateDirection ( const Vector2 offset)
private

Definition at line 69 of file Character.cpp.

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Member Data Documentation

const Direction yap::Character::DEFAULT_DIRECTION = Direction::South
staticprivate

Definition at line 43 of file Character.hpp.

Direction yap::Character::direction_
private

Definition at line 45 of file Character.hpp.


The documentation for this class was generated from the following files: