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YAPOG
0.0.1
Yet Another Pokemon Online Game
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#include <Character.hpp>
Public Member Functions | |
| virtual | ~Character () |
| void | AddSprite (const yap::String &state, yap::SpriteSet< yap::Direction > *directionSprite) |
IDrawable members. | |
| virtual void | Draw (yap::IDrawingContext &context) |
| virtual bool | IsVisible () const |
| virtual void | Show (bool isVisible) |
| virtual void | ChangeColor (const sf::Color &color) |
IDrawableWorldObject members. | |
| virtual float | GetComparisonPoint () const |
| Specifies the point from which to make comparison. | |
| virtual int | GetLayerDepth () const |
| Specifies the layer depth whose this IDrawableWorldObject belongs to. The layer depth is a prioritary factor for drawing order. | |
| virtual void | ChangeWorldDrawingPolicy (const yap::IWorldDrawingPolicy &worldDrawingPolicy) |
| Changes the way that instance of IDrawableWorldObject is represented on the screen from its world position. | |
IDrawableDynamicWorldObject members. | |
| virtual yap::Event < IDrawableDynamicWorldObject &, const yap::Vector2 & > & | OnOrderStateChangedEvent () |
Public Member Functions inherited from yap::Character | |
| virtual void | Accept (IDynamicWorldObjectVisitor &visitor) |
| virtual void | Accept (IDynamicWorldObjectConstVisitor &visitor) const |
| const Direction & | GetDirection () const |
| void | RawSetDirection (Direction direction) |
Public Member Functions inherited from yap::DynamicWorldObject | |
| virtual | ~DynamicWorldObject () |
| const ID & | GetWorldID () const |
| void | SetWorldID (const ID &id) |
| const ID & | GetTypeID () const |
| Returns the ID of this type from the ObjectFactory. | |
| const Vector2 & | GetMaxVelocity () const |
| void | SetMaxVelocity (const Vector2 &maxVelocity) |
| void | SetPhysicsCore (PhysicsCore *physicsCore) |
| void | ApplyForce (const Vector2 &force) |
| const Vector2 & | GetMove () const |
| void | RawSetVelocity (const Vector2 &velocity) |
| const String & | GetState () const |
| const String & | GetLogicalState () const |
| bool | TryChangeState (const String &state) |
| void | SetInactive () |
| void | RawSetState (const String &state) |
| Directly changes this DynamicWorldObject state. Used for synchronizing the attribut. | |
| bool | IsActive () const |
| bool | IsMoving () const |
| void | AddTriggerBoundingBox (BoundingBox *boundingBox) |
| void | AddEvent (MapEvent *event) |
| void | RemoveEvent (MapEvent *event) |
| void | GetEventsCollidingWith (const CollidableArea &collidableArea, MapEventQueue &events) const |
| virtual void | Update (const Time &dt) |
| Makes the object evolve for one frame of the game. | |
Public Member Functions inherited from yap::WorldObject | |
| virtual | ~WorldObject () |
| const ID & | GetID () const |
| void | SetID (const ID &id) |
| void | SetCollidableArea (CollidableArea *collidableArea) |
| void | AddPhysicsBoundingBox (BoundingBox *boundingBox) |
| void | RemovePhysicsBoundingBox (BoundingBox *boundingBox) |
| bool | CollidesWith (const CollidableArea &collidableArea, const Vector2 &offset) const |
| void | AdjustCollidablePosition (ICollidable &collidable) const |
| Moves the ICollidable collidable to this WorldObject position. To call once when adding the ICollidable to this WorldObject. | |
| virtual const Vector2 & | GetPosition () const |
| Gets the coordinates in pixels of the origin of this ISpatial from the global origin. | |
| virtual const Vector2 & | GetSize () const |
| Gets the size in pixels of this ISpatial. | |
| virtual const Vector2 & | GetTopLeft () const |
| virtual const Vector2 & | GetBottomRight () const |
| virtual const Vector2 & | GetCenter () const |
| virtual const FloatRect & | GetRectangle () const |
| virtual void | Move (const Vector2 &offset) |
| virtual void | Scale (const Vector2 &factor) |
| virtual void | SetPosition (const Vector2 &position) |
| virtual void | SetSize (const Vector2 &size) |
| virtual const int & | GetZ () const |
| Gets the highness of this ISpatial3. | |
| virtual void | SetZ (int z) |
| Sets the highness of this ISpatial3. | |
| virtual const int & | GetH () const |
| Gets the height of this ISpatial3. | |
| virtual void | SetH (int h) |
| Sets the height of this ISpatial3. | |
| virtual bool | CollidesWith (const ICollidable &other) const |
| virtual bool | CollidesWith (const ICollidable &other, const Vector2 &offset) const |
| virtual WorldObject * | Clone () const |
Public Member Functions inherited from yap::ICollidable | |
| virtual | ~ICollidable () |
Public Member Functions inherited from yap::ISpatial3 | |
| virtual | ~ISpatial3 () |
Public Member Functions inherited from yap::ISpatial | |
| virtual | ~ISpatial () |
Public Member Functions inherited from yap::IIDLoadable | |
| virtual | ~IIDLoadable () |
Public Member Functions inherited from yap::ICloneable | |
| virtual | ~ICloneable () |
Public Member Functions inherited from yap::IUpdateable | |
| virtual | ~IUpdateable () |
Public Member Functions inherited from yap::IDrawableDynamicWorldObject | |
| virtual | ~IDrawableDynamicWorldObject () |
Public Member Functions inherited from yap::IDrawableWorldObject | |
| virtual | ~IDrawableWorldObject () |
Public Member Functions inherited from yap::IDrawable | |
| virtual | ~IDrawable () |
Public Attributes | |
| yap::Event < IDrawableDynamicWorldObject &, const yap::Vector2 & > | OnOrderStateChanged |
Protected Member Functions | |
| Character (const yap::ID &id) | |
| Character (const Character ©) | |
| virtual yap::Vector2 | HandleGetSize () const |
| virtual void | HandleUpdate (const yap::Time &dt) |
| virtual void | HandleSetState (const yap::String &state) |
| virtual void | HandleMove (const yap::Vector2 &offset) |
| virtual void | HandleSetDirection (yap::Direction direction) |
| virtual void | HandleDraw (yap::IDrawingContext &context) |
| virtual void | HandleShow (bool isVisible) |
| virtual void | HandleChangeColor (const sf::Color &color) |
| virtual float | HandleGetComparisonPoint () const |
| virtual int | HandleGetLayerDepth () const |
| virtual void | HandleChangeWorldDrawingPolicy (const yap::IWorldDrawingPolicy &worldDrawingPolicy) |
Protected Member Functions inherited from yap::Character | |
| Character (const Character ©) | |
| void | SetDirection (Direction direction) |
| virtual void | HandleSetDirection (Direction direction) |
| virtual void | HandleOnVelocityChanged (const Vector2 &oldVelocity, const Vector2 ¤tVelocity) |
Protected Member Functions inherited from yap::DynamicWorldObject | |
| DynamicWorldObject (const ID &id) | |
| DynamicWorldObject (const DynamicWorldObject ©) | |
| virtual const String & | GetObjectFactoryTypeName () const =0 |
| virtual void | HandleSetWorldID (const ID &worldID) |
| virtual void | HandleSetCollidableArea (CollidableArea *collidableArea) |
| virtual void | HandleApplyForce (const Vector2 &force) |
| virtual void | HandleScale (const Vector2 &factor) |
| virtual void | HandleSetZ (int z) |
| virtual void | HandleSetH (int h) |
Protected Member Functions inherited from yap::WorldObject | |
| WorldObject (const ID &id) | |
| WorldObject (const WorldObject ©) | |
| const PhysicsBoundingBoxCollection & | GetPhysicsBoundingBoxes () const |
Private Member Functions | |
| DISALLOW_ASSIGN (Character) | |
Private Attributes | |
| bool | isVisible_ |
| sf::Color | color_ |
| const yap::IWorldDrawingPolicy * | worldDrawingPolicy_ |
| yap::SpriteSet< yap::String > * | sprites_ |
| yap::collection::Map < yap::String, yap::SpriteSet < yap::Direction > * > | directionSprites_ |
Static Private Attributes | |
| static const bool | DEFAULT_VISIBLE_STATE = true |
| static const sf::Color | DEFAULT_COLOR = sf::Color () |
| static const int | DEFAULT_LAYER_DEPTH = 1 |
Definition at line 14 of file Character.hpp.
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virtual |
Reimplemented from yap::Character.
Definition at line 22 of file Character.cpp.
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explicitprotected |
Reimplemented from yap::Character.
Definition at line 12 of file Character.cpp.
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protected |
| void ycl::Character::AddSprite | ( | const yap::String & | state, |
| yap::SpriteSet< yap::Direction > * | directionSprite | ||
| ) |
Definition at line 40 of file Character.cpp.
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virtual |
Implements yap::IDrawable.
Definition at line 68 of file Character.cpp.
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virtual |
Changes the way that instance of IDrawableWorldObject is represented on the screen from its world position.
| New | IWorldDrawingPolicy to be applied. |
Implements yap::IDrawableWorldObject.
Definition at line 85 of file Character.cpp.
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private |
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virtual |
Implements yap::IDrawable.
Definition at line 48 of file Character.cpp.
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virtual |
Specifies the point from which to make comparison.
Implements yap::IDrawableWorldObject.
Definition at line 75 of file Character.cpp.
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virtual |
Specifies the layer depth whose this IDrawableWorldObject belongs to. The layer depth is a prioritary factor for drawing order.
Implements yap::IDrawableWorldObject.
Definition at line 80 of file Character.cpp.
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protectedvirtual |
Definition at line 148 of file Character.cpp.
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protectedvirtual |
Definition at line 163 of file Character.cpp.
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protectedvirtual |
Definition at line 139 of file Character.cpp.
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protectedvirtual |
Definition at line 153 of file Character.cpp.
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protectedvirtual |
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protectedvirtual |
Reimplemented from yap::WorldObject.
Definition at line 100 of file Character.cpp.
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protectedvirtual |
Reimplemented from yap::DynamicWorldObject.
Definition at line 119 of file Character.cpp.
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protectedvirtual |
Definition at line 131 of file Character.cpp.
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protectedvirtual |
Reimplemented from yap::DynamicWorldObject.
Definition at line 112 of file Character.cpp.
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protectedvirtual |
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protectedvirtual |
Reimplemented from yap::DynamicWorldObject.
Definition at line 105 of file Character.cpp.
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virtual |
Implements yap::IDrawable.
Definition at line 56 of file Character.cpp.
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virtual |
Implements yap::IDrawableDynamicWorldObject.
Definition at line 95 of file Character.cpp.
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virtual |
Implements yap::IDrawable.
Definition at line 61 of file Character.cpp.
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private |
Definition at line 94 of file Character.hpp.
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staticprivate |
Definition at line 89 of file Character.hpp.
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staticprivate |
Definition at line 91 of file Character.hpp.
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staticprivate |
Definition at line 88 of file Character.hpp.
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private |
Definition at line 101 of file Character.hpp.
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private |
Definition at line 93 of file Character.hpp.
| yap::Event< IDrawableDynamicWorldObject&, const yap::Vector2&> ycl::Character::OnOrderStateChanged |
Definition at line 56 of file Character.hpp.
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private |
Definition at line 98 of file Character.hpp.
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private |
Definition at line 96 of file Character.hpp.