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YAPOG
0.0.1
Yet Another Pokemon Online Game
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#include <ICloneable.hpp>
Public Member Functions | |
| virtual | ~ICloneable () |
| virtual ICloneable * | Clone () const =0 |
Definition at line 8 of file ICloneable.hpp.
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inlinevirtual |
Definition at line 10 of file ICloneable.hpp.
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pure virtual |
Implemented in yap::WorldObject, yap::Tile, yap::Texture, yap::Map, yap::TileLayer, yap::PhysicsCore, yap::TileLayerStack, yap::MapEvent, yse::Player, yap::SpriteSet< K >, yap::SpriteSet< yap::String >, yap::PokemonInfo, yap::IMapEventAction, ycl::MapElement, yap::Sprite, ycl::DestructibleObject, ycl::OpenBattleSpawnerArea, yap::DestructibleObject, yse::Teleporter, yap::AnyMapEventAction, ycl::Teleporter, yap::DestroyObjectMapEventAction, yap::TriggerBattleMapEventAction, ycl::Player, yap::MapElement, yap::OpenBattleSpawnerArea, yap::WarpMapEventAction, yap::FrameSwitcher, yap::ISprite, yse::NPC, yap::SkillInfo, yap::TypeInfo, yap::AnyFrameSwitcher, yap::DelayedFrameSwitcher, yap::RegularAnimatedSprite, yap::NatureInfo, ycl::NPC, yap::IMapEventCondition, yap::BasicPhysicsCore, yap::ForceToVelocityPhysicsCore, and yap::PersistentPhysicsCore.