YAPOG  0.0.1
Yet Another Pokemon Online Game
yap::IMapEventCondition Struct Reference

#include <IMapEventCondition.hpp>

Inheritance diagram for yap::IMapEventCondition:
Collaboration diagram for yap::IMapEventCondition:

List of all members.

Public Member Functions

virtual ~IMapEventCondition ()
virtual bool IsValid (MapEventArgs &args) const =0
virtual IMapEventConditionClone () const
- Public Member Functions inherited from yap::ICloneable
virtual ~ICloneable ()
- Public Member Functions inherited from yap::IDynamicWorldObjectVisitor
virtual ~IDynamicWorldObjectVisitor ()
virtual void VisitDynamicWorldObject (DynamicWorldObject &visitable)=0
virtual void VisitCharacter (Character &visitable)=0
virtual void VisitPlayer (IPlayer &visitable)=0
virtual void VisitTeleporter (Teleporter &visitable)=0
virtual void VisitDestructibleObject (DestructibleObject &visitable)=0
virtual void VisitBattleSpawnerArea (BattleSpawnerArea &visitable)=0

Detailed Description

Definition at line 12 of file IMapEventCondition.hpp.


Constructor & Destructor Documentation

virtual yap::IMapEventCondition::~IMapEventCondition ( )
inlinevirtual

Definition at line 15 of file IMapEventCondition.hpp.


Member Function Documentation

virtual IMapEventCondition* yap::IMapEventCondition::Clone ( ) const
inlinevirtual

Implements yap::ICloneable.

Definition at line 19 of file IMapEventCondition.hpp.

virtual bool yap::IMapEventCondition::IsValid ( MapEventArgs args) const
pure virtual

The documentation for this struct was generated from the following file: