YAPOG  0.0.1
Yet Another Pokemon Online Game
ycl::Player Class Reference

#include <Player.hpp>

Inheritance diagram for ycl::Player:
Collaboration diagram for ycl::Player:

List of all members.

Public Member Functions

 Player (const yap::ID &id)
virtual ~Player ()
void SetName (const yap::String &name)
ICloneable members.
virtual PlayerClone () const
IPlayer members.
virtual void Accept (yap::IDynamicWorldObjectVisitor &visitor)
virtual void Accept (yap::IDynamicWorldObjectConstVisitor &visitor) const
virtual const yap::StringGetName () const
virtual bool HasInput (yap::GameInputType gameInputType) const
virtual void Warp (const yap::ID &mapWorldID, const yap::Vector2 &point)
virtual void DestroyObject (const yap::ID &objectWorldID)
virtual void TriggerBattle ()
virtual yap::Event
< yap::DynamicWorldObject
&, const yap::Vector2 & > & 
OnMovedEvent ()
- Public Member Functions inherited from ycl::Character
virtual ~Character ()
void AddSprite (const yap::String &state, yap::SpriteSet< yap::Direction > *directionSprite)
virtual void Draw (yap::IDrawingContext &context)
virtual bool IsVisible () const
virtual void Show (bool isVisible)
virtual void ChangeColor (const sf::Color &color)
virtual float GetComparisonPoint () const
 Specifies the point from which to make comparison.
virtual int GetLayerDepth () const
 Specifies the layer depth whose this IDrawableWorldObject belongs to. The layer depth is a prioritary factor for drawing order.
virtual void ChangeWorldDrawingPolicy (const yap::IWorldDrawingPolicy &worldDrawingPolicy)
 Changes the way that instance of IDrawableWorldObject is represented on the screen from its world position.
virtual yap::Event
< IDrawableDynamicWorldObject
&, const yap::Vector2 & > & 
OnOrderStateChangedEvent ()
- Public Member Functions inherited from yap::Character
const DirectionGetDirection () const
void RawSetDirection (Direction direction)
- Public Member Functions inherited from yap::DynamicWorldObject
virtual ~DynamicWorldObject ()
const IDGetWorldID () const
void SetWorldID (const ID &id)
const IDGetTypeID () const
 Returns the ID of this type from the ObjectFactory.
const Vector2GetMaxVelocity () const
void SetMaxVelocity (const Vector2 &maxVelocity)
void SetPhysicsCore (PhysicsCore *physicsCore)
void ApplyForce (const Vector2 &force)
const Vector2GetMove () const
void RawSetVelocity (const Vector2 &velocity)
const StringGetState () const
const StringGetLogicalState () const
bool TryChangeState (const String &state)
void SetInactive ()
void RawSetState (const String &state)
 Directly changes this DynamicWorldObject state. Used for synchronizing the attribut.
bool IsActive () const
bool IsMoving () const
void AddTriggerBoundingBox (BoundingBox *boundingBox)
void AddEvent (MapEvent *event)
void RemoveEvent (MapEvent *event)
void GetEventsCollidingWith (const CollidableArea &collidableArea, MapEventQueue &events) const
virtual void Update (const Time &dt)
 Makes the object evolve for one frame of the game.
- Public Member Functions inherited from yap::WorldObject
virtual ~WorldObject ()
const IDGetID () const
void SetID (const ID &id)
void SetCollidableArea (CollidableArea *collidableArea)
void AddPhysicsBoundingBox (BoundingBox *boundingBox)
void RemovePhysicsBoundingBox (BoundingBox *boundingBox)
bool CollidesWith (const CollidableArea &collidableArea, const Vector2 &offset) const
void AdjustCollidablePosition (ICollidable &collidable) const
 Moves the ICollidable collidable to this WorldObject position. To call once when adding the ICollidable to this WorldObject.
virtual const Vector2GetPosition () const
 Gets the coordinates in pixels of the origin of this ISpatial from the global origin.
virtual const Vector2GetSize () const
 Gets the size in pixels of this ISpatial.
virtual const Vector2GetTopLeft () const
virtual const Vector2GetBottomRight () const
virtual const Vector2GetCenter () const
virtual const FloatRectGetRectangle () const
virtual void Move (const Vector2 &offset)
virtual void Scale (const Vector2 &factor)
virtual void SetPosition (const Vector2 &position)
virtual void SetSize (const Vector2 &size)
virtual const int & GetZ () const
 Gets the highness of this ISpatial3.
virtual void SetZ (int z)
 Sets the highness of this ISpatial3.
virtual const int & GetH () const
 Gets the height of this ISpatial3.
virtual void SetH (int h)
 Sets the height of this ISpatial3.
virtual bool CollidesWith (const ICollidable &other) const
virtual bool CollidesWith (const ICollidable &other, const Vector2 &offset) const
- Public Member Functions inherited from yap::ICollidable
virtual ~ICollidable ()
- Public Member Functions inherited from yap::ISpatial3
virtual ~ISpatial3 ()
- Public Member Functions inherited from yap::ISpatial
virtual ~ISpatial ()
- Public Member Functions inherited from yap::IIDLoadable
virtual ~IIDLoadable ()
- Public Member Functions inherited from yap::ICloneable
virtual ~ICloneable ()
- Public Member Functions inherited from yap::IUpdateable
virtual ~IUpdateable ()
- Public Member Functions inherited from yap::IDrawableDynamicWorldObject
virtual ~IDrawableDynamicWorldObject ()
- Public Member Functions inherited from yap::IDrawableWorldObject
virtual ~IDrawableWorldObject ()
- Public Member Functions inherited from yap::IDrawable
virtual ~IDrawable ()
- Public Member Functions inherited from yap::IPlayer
virtual ~IPlayer ()
virtual bool HasInput (GameInputType gameInputType) const =0

Protected Member Functions

 Player (const Player &copy)
virtual const yap::StringGetObjectFactoryTypeName () const
- Protected Member Functions inherited from ycl::Character
 Character (const yap::ID &id)
 Character (const Character &copy)
virtual yap::Vector2 HandleGetSize () const
virtual void HandleUpdate (const yap::Time &dt)
virtual void HandleSetState (const yap::String &state)
virtual void HandleMove (const yap::Vector2 &offset)
virtual void HandleSetDirection (yap::Direction direction)
virtual void HandleDraw (yap::IDrawingContext &context)
virtual void HandleShow (bool isVisible)
virtual void HandleChangeColor (const sf::Color &color)
virtual float HandleGetComparisonPoint () const
virtual int HandleGetLayerDepth () const
virtual void HandleChangeWorldDrawingPolicy (const yap::IWorldDrawingPolicy &worldDrawingPolicy)
- Protected Member Functions inherited from yap::Character
 Character (const Character &copy)
void SetDirection (Direction direction)
virtual void HandleSetDirection (Direction direction)
virtual void HandleOnVelocityChanged (const Vector2 &oldVelocity, const Vector2 &currentVelocity)
- Protected Member Functions inherited from yap::DynamicWorldObject
 DynamicWorldObject (const ID &id)
 DynamicWorldObject (const DynamicWorldObject &copy)
virtual void HandleSetWorldID (const ID &worldID)
virtual void HandleSetCollidableArea (CollidableArea *collidableArea)
virtual void HandleApplyForce (const Vector2 &force)
virtual void HandleScale (const Vector2 &factor)
virtual void HandleSetZ (int z)
virtual void HandleSetH (int h)
- Protected Member Functions inherited from yap::WorldObject
 WorldObject (const ID &id)
 WorldObject (const WorldObject &copy)
const
PhysicsBoundingBoxCollection
GetPhysicsBoundingBoxes () const

Private Member Functions

 DISALLOW_ASSIGN (Player)

Private Attributes

yap::String name_

Static Private Attributes

static const yap::String OBJECT_FACTORY_TYPE_NAME = "Player"
static const yap::String DEFAULT_NAME = "<UNKOWN_PLAYER>"

Additional Inherited Members

- Public Attributes inherited from ycl::Character
yap::Event
< IDrawableDynamicWorldObject
&, const yap::Vector2 & > 
OnOrderStateChanged

Detailed Description

Definition at line 11 of file Player.hpp.


Constructor & Destructor Documentation

ycl::Player::Player ( const yap::ID id)

Definition at line 12 of file Player.cpp.

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ycl::Player::~Player ( )
virtual

Definition at line 18 of file Player.cpp.

ycl::Player::Player ( const Player copy)
protected

Definition at line 22 of file Player.cpp.


Member Function Documentation

void ycl::Player::Accept ( yap::IDynamicWorldObjectVisitor visitor)
virtual

Implements yap::IPlayer.

Definition at line 38 of file Player.cpp.

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void ycl::Player::Accept ( yap::IDynamicWorldObjectConstVisitor visitor) const
virtual

Implements yap::IPlayer.

Definition at line 45 of file Player.cpp.

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Player * ycl::Player::Clone ( ) const
virtual

Reimplemented from yap::WorldObject.

Definition at line 28 of file Player.cpp.

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void ycl::Player::DestroyObject ( const yap::ID objectWorldID)
virtual

Implements yap::IPlayer.

Definition at line 70 of file Player.cpp.

ycl::Player::DISALLOW_ASSIGN ( Player  )
private
const yap::String & ycl::Player::GetName ( ) const
virtual

Implements yap::IPlayer.

Definition at line 53 of file Player.cpp.

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const yap::String & ycl::Player::GetObjectFactoryTypeName ( ) const
protectedvirtual

Implements yap::DynamicWorldObject.

Definition at line 87 of file Player.cpp.

bool ycl::Player::HasInput ( yap::GameInputType  gameInputType) const
virtual

Definition at line 58 of file Player.cpp.

yap::Event< yap::DynamicWorldObject &, const yap::Vector2 & > & ycl::Player::OnMovedEvent ( )
virtual

Implements yap::IPlayer.

Definition at line 82 of file Player.cpp.

void ycl::Player::SetName ( const yap::String name)

Definition at line 33 of file Player.cpp.

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void ycl::Player::TriggerBattle ( )
virtual
Todo:
Battle triggering management.

Implements yap::IPlayer.

Definition at line 75 of file Player.cpp.

void ycl::Player::Warp ( const yap::ID mapWorldID,
const yap::Vector2 point 
)
virtual

Implements yap::IPlayer.

Definition at line 65 of file Player.cpp.


Member Data Documentation

const yap::String ycl::Player::DEFAULT_NAME = "<UNKOWN_PLAYER>"
staticprivate

Definition at line 59 of file Player.hpp.

yap::String ycl::Player::name_
private

Definition at line 61 of file Player.hpp.

const yap::String ycl::Player::OBJECT_FACTORY_TYPE_NAME = "Player"
staticprivate

Definition at line 57 of file Player.hpp.


The documentation for this class was generated from the following files: