YAPOG  0.0.1
Yet Another Pokemon Online Game
ycl::Player Member List

This is the complete list of members for ycl::Player, including all inherited members.

Accept(yap::IDynamicWorldObjectVisitor &visitor)ycl::Playervirtual
Accept(yap::IDynamicWorldObjectConstVisitor &visitor) const ycl::Playervirtual
AddEvent(MapEvent *event)yap::DynamicWorldObject
AddPhysicsBoundingBox(BoundingBox *boundingBox)yap::WorldObject
AddSprite(const yap::String &state, yap::SpriteSet< yap::Direction > *directionSprite)ycl::Character
AddTriggerBoundingBox(BoundingBox *boundingBox)yap::DynamicWorldObject
AdjustCollidablePosition(ICollidable &collidable) const yap::WorldObject
ApplyForce(const Vector2 &force)yap::DynamicWorldObject
ChangeColor(const sf::Color &color)ycl::Charactervirtual
ChangeWorldDrawingPolicy(const yap::IWorldDrawingPolicy &worldDrawingPolicy)ycl::Charactervirtual
Character(const yap::ID &id)ycl::Characterexplicitprotected
Character(const Character &copy)ycl::Characterprotected
yap::Character::Character(const Character &copy)yap::Characterprotected
Clone() const ycl::Playervirtual
CollidesWith(const CollidableArea &collidableArea, const Vector2 &offset) const yap::WorldObject
CollidesWith(const ICollidable &other) const yap::WorldObjectvirtual
CollidesWith(const ICollidable &other, const Vector2 &offset) const yap::WorldObjectvirtual
DEFAULT_MAX_VELOCITYyap::DynamicWorldObjectstatic
DEFAULT_NAMEycl::Playerprivatestatic
DestroyObject(const yap::ID &objectWorldID)ycl::Playervirtual
DISALLOW_ASSIGN(Player)ycl::Playerprivate
Draw(yap::IDrawingContext &context)ycl::Charactervirtual
DynamicWorldObject(const ID &id)yap::DynamicWorldObjectexplicitprotected
DynamicWorldObject(const DynamicWorldObject &copy)yap::DynamicWorldObjectprotected
GetBottomRight() const yap::WorldObjectvirtual
GetCenter() const yap::WorldObjectvirtual
GetComparisonPoint() const ycl::Charactervirtual
GetDirection() const yap::Character
GetEventsCollidingWith(const CollidableArea &collidableArea, MapEventQueue &events) const yap::DynamicWorldObject
GetH() const yap::WorldObjectvirtual
GetID() const yap::WorldObject
GetLayerDepth() const ycl::Charactervirtual
GetLogicalState() const yap::DynamicWorldObject
GetMaxVelocity() const yap::DynamicWorldObject
GetMove() const yap::DynamicWorldObject
GetName() const ycl::Playervirtual
GetObjectFactoryTypeName() const ycl::Playerprotectedvirtual
GetPhysicsBoundingBoxes() const yap::WorldObjectprotected
GetPosition() const yap::WorldObjectvirtual
GetRectangle() const yap::WorldObjectvirtual
GetSize() const yap::WorldObjectvirtual
GetState() const yap::DynamicWorldObject
GetTopLeft() const yap::WorldObjectvirtual
GetTypeID() const yap::DynamicWorldObject
GetWorldID() const yap::DynamicWorldObject
GetZ() const yap::WorldObjectvirtual
HandleApplyForce(const Vector2 &force)yap::DynamicWorldObjectprotectedvirtual
HandleChangeColor(const sf::Color &color)ycl::Characterprotectedvirtual
HandleChangeWorldDrawingPolicy(const yap::IWorldDrawingPolicy &worldDrawingPolicy)ycl::Characterprotectedvirtual
HandleDraw(yap::IDrawingContext &context)ycl::Characterprotectedvirtual
HandleGetComparisonPoint() const ycl::Characterprotectedvirtual
HandleGetLayerDepth() const ycl::Characterprotectedvirtual
HandleGetSize() const ycl::Characterprotectedvirtual
HandleMove(const yap::Vector2 &offset)ycl::Characterprotectedvirtual
HandleOnVelocityChanged(const Vector2 &oldVelocity, const Vector2 &currentVelocity)yap::Characterprotectedvirtual
HandleScale(const Vector2 &factor)yap::DynamicWorldObjectprotectedvirtual
HandleSetCollidableArea(CollidableArea *collidableArea)yap::DynamicWorldObjectprotectedvirtual
HandleSetDirection(yap::Direction direction)ycl::Characterprotectedvirtual
yap::Character::HandleSetDirection(Direction direction)yap::Characterprotectedvirtual
HandleSetH(int h)yap::DynamicWorldObjectprotectedvirtual
HandleSetState(const yap::String &state)ycl::Characterprotectedvirtual
HandleSetWorldID(const ID &worldID)yap::DynamicWorldObjectprotectedvirtual
HandleSetZ(int z)yap::DynamicWorldObjectprotectedvirtual
HandleShow(bool isVisible)ycl::Characterprotectedvirtual
HandleUpdate(const yap::Time &dt)ycl::Characterprotectedvirtual
HasInput(yap::GameInputType gameInputType) const ycl::Playervirtual
yap::IPlayer::HasInput(GameInputType gameInputType) const =0yap::IPlayerpure virtual
IsActive() const yap::DynamicWorldObject
IsMoving() const yap::DynamicWorldObject
IsVisible() const ycl::Charactervirtual
Move(const Vector2 &offset)yap::WorldObjectvirtual
name_ycl::Playerprivate
OBJECT_FACTORY_TYPE_NAMEycl::Playerprivatestatic
OnMovedyap::DynamicWorldObject
OnMovedEvent()ycl::Playervirtual
OnOrderStateChangedycl::Character
OnOrderStateChangedEvent()ycl::Charactervirtual
OnStateChangedyap::DynamicWorldObject
OnVelocityChangedyap::DynamicWorldObject
Player(const yap::ID &id)ycl::Player
Player(const Player &copy)ycl::Playerprotected
RawSetDirection(Direction direction)yap::Character
RawSetState(const String &state)yap::DynamicWorldObject
RawSetVelocity(const Vector2 &velocity)yap::DynamicWorldObject
RemoveEvent(MapEvent *event)yap::DynamicWorldObject
RemovePhysicsBoundingBox(BoundingBox *boundingBox)yap::WorldObject
Scale(const Vector2 &factor)yap::WorldObjectvirtual
SetCollidableArea(CollidableArea *collidableArea)yap::WorldObject
SetDirection(Direction direction)yap::Characterprotected
SetH(int h)yap::WorldObjectvirtual
SetID(const ID &id)yap::WorldObject
SetInactive()yap::DynamicWorldObject
SetMaxVelocity(const Vector2 &maxVelocity)yap::DynamicWorldObject
SetName(const yap::String &name)ycl::Player
SetPhysicsCore(PhysicsCore *physicsCore)yap::DynamicWorldObject
SetPosition(const Vector2 &position)yap::WorldObjectvirtual
SetSize(const Vector2 &size)yap::WorldObjectvirtual
SetWorldID(const ID &id)yap::DynamicWorldObject
SetZ(int z)yap::WorldObjectvirtual
Show(bool isVisible)ycl::Charactervirtual
TriggerBattle()ycl::Playervirtual
TryChangeState(const String &state)yap::DynamicWorldObject
Update(const Time &dt)yap::DynamicWorldObjectvirtual
Warp(const yap::ID &mapWorldID, const yap::Vector2 &point)ycl::Playervirtual
WorldObject(const ID &id)yap::WorldObjectexplicitprotected
WorldObject(const WorldObject &copy)yap::WorldObjectprotected
~Character()ycl::Charactervirtual
~DynamicWorldObject()yap::DynamicWorldObjectvirtual
~ICloneable()yap::ICloneableinlinevirtual
~ICollidable()yap::ICollidableinlinevirtual
~IDrawable()yap::IDrawableinlinevirtual
~IDrawableDynamicWorldObject()yap::IDrawableDynamicWorldObjectinlinevirtual
~IDrawableWorldObject()yap::IDrawableWorldObjectinlinevirtual
~IIDLoadable()yap::IIDLoadableinlinevirtual
~IPlayer()yap::IPlayerinlinevirtual
~ISpatial()yap::ISpatialinlinevirtual
~ISpatial3()yap::ISpatial3inlinevirtual
~IUpdateable()yap::IUpdateableinlinevirtual
~Player()ycl::Playervirtual
~WorldObject()yap::WorldObjectvirtual