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Yet Another Pokemon Online Game
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ycl::Player Member List
This is the complete list of members for
ycl::Player
, including all inherited members.
Accept
(yap::IDynamicWorldObjectVisitor &visitor)
ycl::Player
virtual
Accept
(yap::IDynamicWorldObjectConstVisitor &visitor) const
ycl::Player
virtual
AddEvent
(MapEvent *event)
yap::DynamicWorldObject
AddPhysicsBoundingBox
(BoundingBox *boundingBox)
yap::WorldObject
AddSprite
(const yap::String &state, yap::SpriteSet< yap::Direction > *directionSprite)
ycl::Character
AddTriggerBoundingBox
(BoundingBox *boundingBox)
yap::DynamicWorldObject
AdjustCollidablePosition
(ICollidable &collidable) const
yap::WorldObject
ApplyForce
(const Vector2 &force)
yap::DynamicWorldObject
ChangeColor
(const sf::Color &color)
ycl::Character
virtual
ChangeWorldDrawingPolicy
(const yap::IWorldDrawingPolicy &worldDrawingPolicy)
ycl::Character
virtual
Character
(const yap::ID &id)
ycl::Character
explicit
protected
Character
(const Character ©)
ycl::Character
protected
yap::Character::Character
(const Character ©)
yap::Character
protected
Clone
() const
ycl::Player
virtual
CollidesWith
(const CollidableArea &collidableArea, const Vector2 &offset) const
yap::WorldObject
CollidesWith
(const ICollidable &other) const
yap::WorldObject
virtual
CollidesWith
(const ICollidable &other, const Vector2 &offset) const
yap::WorldObject
virtual
DEFAULT_MAX_VELOCITY
yap::DynamicWorldObject
static
DEFAULT_NAME
ycl::Player
private
static
DestroyObject
(const yap::ID &objectWorldID)
ycl::Player
virtual
DISALLOW_ASSIGN
(Player)
ycl::Player
private
Draw
(yap::IDrawingContext &context)
ycl::Character
virtual
DynamicWorldObject
(const ID &id)
yap::DynamicWorldObject
explicit
protected
DynamicWorldObject
(const DynamicWorldObject ©)
yap::DynamicWorldObject
protected
GetBottomRight
() const
yap::WorldObject
virtual
GetCenter
() const
yap::WorldObject
virtual
GetComparisonPoint
() const
ycl::Character
virtual
GetDirection
() const
yap::Character
GetEventsCollidingWith
(const CollidableArea &collidableArea, MapEventQueue &events) const
yap::DynamicWorldObject
GetH
() const
yap::WorldObject
virtual
GetID
() const
yap::WorldObject
GetLayerDepth
() const
ycl::Character
virtual
GetLogicalState
() const
yap::DynamicWorldObject
GetMaxVelocity
() const
yap::DynamicWorldObject
GetMove
() const
yap::DynamicWorldObject
GetName
() const
ycl::Player
virtual
GetObjectFactoryTypeName
() const
ycl::Player
protected
virtual
GetPhysicsBoundingBoxes
() const
yap::WorldObject
protected
GetPosition
() const
yap::WorldObject
virtual
GetRectangle
() const
yap::WorldObject
virtual
GetSize
() const
yap::WorldObject
virtual
GetState
() const
yap::DynamicWorldObject
GetTopLeft
() const
yap::WorldObject
virtual
GetTypeID
() const
yap::DynamicWorldObject
GetWorldID
() const
yap::DynamicWorldObject
GetZ
() const
yap::WorldObject
virtual
HandleApplyForce
(const Vector2 &force)
yap::DynamicWorldObject
protected
virtual
HandleChangeColor
(const sf::Color &color)
ycl::Character
protected
virtual
HandleChangeWorldDrawingPolicy
(const yap::IWorldDrawingPolicy &worldDrawingPolicy)
ycl::Character
protected
virtual
HandleDraw
(yap::IDrawingContext &context)
ycl::Character
protected
virtual
HandleGetComparisonPoint
() const
ycl::Character
protected
virtual
HandleGetLayerDepth
() const
ycl::Character
protected
virtual
HandleGetSize
() const
ycl::Character
protected
virtual
HandleMove
(const yap::Vector2 &offset)
ycl::Character
protected
virtual
HandleOnVelocityChanged
(const Vector2 &oldVelocity, const Vector2 ¤tVelocity)
yap::Character
protected
virtual
HandleScale
(const Vector2 &factor)
yap::DynamicWorldObject
protected
virtual
HandleSetCollidableArea
(CollidableArea *collidableArea)
yap::DynamicWorldObject
protected
virtual
HandleSetDirection
(yap::Direction direction)
ycl::Character
protected
virtual
yap::Character::HandleSetDirection
(Direction direction)
yap::Character
protected
virtual
HandleSetH
(int h)
yap::DynamicWorldObject
protected
virtual
HandleSetState
(const yap::String &state)
ycl::Character
protected
virtual
HandleSetWorldID
(const ID &worldID)
yap::DynamicWorldObject
protected
virtual
HandleSetZ
(int z)
yap::DynamicWorldObject
protected
virtual
HandleShow
(bool isVisible)
ycl::Character
protected
virtual
HandleUpdate
(const yap::Time &dt)
ycl::Character
protected
virtual
HasInput
(yap::GameInputType gameInputType) const
ycl::Player
virtual
yap::IPlayer::HasInput
(GameInputType gameInputType) const =0
yap::IPlayer
pure virtual
IsActive
() const
yap::DynamicWorldObject
IsMoving
() const
yap::DynamicWorldObject
IsVisible
() const
ycl::Character
virtual
Move
(const Vector2 &offset)
yap::WorldObject
virtual
name_
ycl::Player
private
OBJECT_FACTORY_TYPE_NAME
ycl::Player
private
static
OnMoved
yap::DynamicWorldObject
OnMovedEvent
()
ycl::Player
virtual
OnOrderStateChanged
ycl::Character
OnOrderStateChangedEvent
()
ycl::Character
virtual
OnStateChanged
yap::DynamicWorldObject
OnVelocityChanged
yap::DynamicWorldObject
Player
(const yap::ID &id)
ycl::Player
Player
(const Player ©)
ycl::Player
protected
RawSetDirection
(Direction direction)
yap::Character
RawSetState
(const String &state)
yap::DynamicWorldObject
RawSetVelocity
(const Vector2 &velocity)
yap::DynamicWorldObject
RemoveEvent
(MapEvent *event)
yap::DynamicWorldObject
RemovePhysicsBoundingBox
(BoundingBox *boundingBox)
yap::WorldObject
Scale
(const Vector2 &factor)
yap::WorldObject
virtual
SetCollidableArea
(CollidableArea *collidableArea)
yap::WorldObject
SetDirection
(Direction direction)
yap::Character
protected
SetH
(int h)
yap::WorldObject
virtual
SetID
(const ID &id)
yap::WorldObject
SetInactive
()
yap::DynamicWorldObject
SetMaxVelocity
(const Vector2 &maxVelocity)
yap::DynamicWorldObject
SetName
(const yap::String &name)
ycl::Player
SetPhysicsCore
(PhysicsCore *physicsCore)
yap::DynamicWorldObject
SetPosition
(const Vector2 &position)
yap::WorldObject
virtual
SetSize
(const Vector2 &size)
yap::WorldObject
virtual
SetWorldID
(const ID &id)
yap::DynamicWorldObject
SetZ
(int z)
yap::WorldObject
virtual
Show
(bool isVisible)
ycl::Character
virtual
TriggerBattle
()
ycl::Player
virtual
TryChangeState
(const String &state)
yap::DynamicWorldObject
Update
(const Time &dt)
yap::DynamicWorldObject
virtual
Warp
(const yap::ID &mapWorldID, const yap::Vector2 &point)
ycl::Player
virtual
WorldObject
(const ID &id)
yap::WorldObject
explicit
protected
WorldObject
(const WorldObject ©)
yap::WorldObject
protected
~Character
()
ycl::Character
virtual
~DynamicWorldObject
()
yap::DynamicWorldObject
virtual
~ICloneable
()
yap::ICloneable
inline
virtual
~ICollidable
()
yap::ICollidable
inline
virtual
~IDrawable
()
yap::IDrawable
inline
virtual
~IDrawableDynamicWorldObject
()
yap::IDrawableDynamicWorldObject
inline
virtual
~IDrawableWorldObject
()
yap::IDrawableWorldObject
inline
virtual
~IIDLoadable
()
yap::IIDLoadable
inline
virtual
~IPlayer
()
yap::IPlayer
inline
virtual
~ISpatial
()
yap::ISpatial
inline
virtual
~ISpatial3
()
yap::ISpatial3
inline
virtual
~IUpdateable
()
yap::IUpdateable
inline
virtual
~Player
()
ycl::Player
virtual
~WorldObject
()
yap::WorldObject
virtual
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