YAPOG  0.0.1
Yet Another Pokemon Online Game
yse::PlayerInputManager Class Reference

#include <PlayerInputManager.hpp>

Collaboration diagram for yse::PlayerInputManager:

List of all members.

Public Member Functions

 PlayerInputManager ()
 ~PlayerInputManager ()
bool InputIsActive (yap::GameInputType gameInputType) const
void SetInputState (yap::GameInputType gameInputType, bool isActive)

Private Member Functions

 DISALLOW_COPY (PlayerInputManager)

Private Attributes

yap::collection::Map
< yap::GameInputType, bool > 
gameInputs_

Detailed Description

Definition at line 10 of file PlayerInputManager.hpp.


Constructor & Destructor Documentation

yse::PlayerInputManager::PlayerInputManager ( )

Definition at line 5 of file PlayerInputManager.cpp.

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yse::PlayerInputManager::~PlayerInputManager ( )

Definition at line 11 of file PlayerInputManager.cpp.


Member Function Documentation

yse::PlayerInputManager::DISALLOW_COPY ( PlayerInputManager  )
private
bool yse::PlayerInputManager::InputIsActive ( yap::GameInputType  gameInputType) const

Definition at line 15 of file PlayerInputManager.cpp.

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void yse::PlayerInputManager::SetInputState ( yap::GameInputType  gameInputType,
bool  isActive 
)

Definition at line 21 of file PlayerInputManager.cpp.

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Member Data Documentation

yap::collection::Map<yap::GameInputType, bool> yse::PlayerInputManager::gameInputs_
private

Definition at line 24 of file PlayerInputManager.hpp.


The documentation for this class was generated from the following files: