YAPOG  0.0.1
Yet Another Pokemon Online Game
yap::IPacketHandler Struct Reference

#include <IPacketHandler.hpp>

Inheritance diagram for yap::IPacketHandler:
Collaboration diagram for yap::IPacketHandler:

List of all members.

Public Member Functions

virtual ~IPacketHandler ()
virtual bool HandlePacket (IPacket &packet)=0
virtual bool SendPacket (IPacket &packet)=0
virtual void AddRelay (IPacketHandler *relay)=0
virtual void RemoveRelay (IPacketHandler *relay)=0
virtual void SetParent (IPacketHandler *parent)=0

Detailed Description

Definition at line 10 of file IPacketHandler.hpp.


Constructor & Destructor Documentation

virtual yap::IPacketHandler::~IPacketHandler ( )
inlinevirtual

Definition at line 12 of file IPacketHandler.hpp.


Member Function Documentation

virtual void yap::IPacketHandler::AddRelay ( IPacketHandler relay)
pure virtual
virtual bool yap::IPacketHandler::HandlePacket ( IPacket packet)
pure virtual
virtual void yap::IPacketHandler::RemoveRelay ( IPacketHandler relay)
pure virtual
virtual bool yap::IPacketHandler::SendPacket ( IPacket packet)
pure virtual

Implemented in ycl::Map, yse::User, ycl::User, ycl::World, yse::ClientSession, yse::Map, yse::Player, ycl::Session, yap::PacketHandler, and yse::World.

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virtual void yap::IPacketHandler::SetParent ( IPacketHandler parent)
pure virtual

Implemented in ycl::Map, yse::User, ycl::User, ycl::World, yse::ClientSession, yse::Map, yse::Player, ycl::Session, yap::PacketHandler, and yse::World.

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The documentation for this struct was generated from the following file: