#include <GameInputEntry.hpp>
List of all members.
Protected Member Functions |
| void | Activate (bool isActive) |
Detailed Description
Definition at line 9 of file GameInputEntry.hpp.
Constructor & Destructor Documentation
| yap::GameInputEntry::GameInputEntry |
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| ) |
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| yap::GameInputEntry::~GameInputEntry |
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| ) |
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virtual |
Member Function Documentation
| void yap::GameInputEntry::Activate |
( |
bool |
isActive | ) |
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protected |
| void yap::GameInputEntry::BeginUpdate |
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| ) |
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| void yap::GameInputEntry::EndUpdate |
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| virtual bool yap::GameInputEntry::GuiEventIsCompatible |
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const GuiEvent & |
guiEvent | ) |
const |
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privatepure virtual |
| bool yap::GameInputEntry::IsActivated |
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| ) |
const |
| bool yap::GameInputEntry::IsActivated |
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const GuiEvent & |
guiEvent | ) |
const |
| bool yap::GameInputEntry::IsActive |
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| ) |
const |
| bool yap::GameInputEntry::IsActive |
( |
const GuiEvent & |
guiEvent | ) |
const |
| bool yap::GameInputEntry::IsDeactivated |
( |
| ) |
const |
| bool yap::GameInputEntry::IsDeactivated |
( |
const GuiEvent & |
guiEvent | ) |
const |
| virtual void yap::GameInputEntry::Update |
( |
const GuiEvent & |
guiEvent | ) |
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pure virtual |
Member Data Documentation
| bool yap::GameInputEntry::isActive_ |
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private |
| bool yap::GameInputEntry::previousIsActive_ |
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private |
The documentation for this class was generated from the following files: