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YAPOG
0.0.1
Yet Another Pokemon Online Game
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#include <NetworkHandler.hpp>
Public Member Functions | |
| NetworkHandler (ClientSocket &socket) | |
| void | Refresh () |
| bool | IsEmpty () const |
| PacketPtrType | GetPacket () |
Private Member Functions | |
| DISALLOW_COPY (NetworkHandler) | |
Private Attributes | |
| ClientSocket & | socket_ |
| collection::Queue< PacketPtrType > | packets_ |
Definition at line 17 of file NetworkHandler.hpp.
| yap::NetworkHandler::NetworkHandler | ( | ClientSocket & | socket | ) |
Definition at line 7 of file NetworkHandler.cpp.
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private |
| PacketPtrType yap::NetworkHandler::GetPacket | ( | ) |
Definition at line 31 of file NetworkHandler.cpp.
| bool yap::NetworkHandler::IsEmpty | ( | ) | const |
Definition at line 26 of file NetworkHandler.cpp.
| void yap::NetworkHandler::Refresh | ( | ) |
Definition at line 13 of file NetworkHandler.cpp.
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private |
Definition at line 34 of file NetworkHandler.hpp.
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private |
Definition at line 32 of file NetworkHandler.hpp.