11 #include "Battle/PokemonFighter.hpp"
12 #include "Battle/PokemonFighterTeam.hpp"
14 #include "Battle/Battle.hpp"
25 , isVisible_ (DEFAULT_VISIBLE_STATE)
26 , color_ (DEFAULT_COLOR)
27 , battleInterface_ (battleInterface)
28 , background_ (nullptr)
29 , playerGround_ (nullptr)
30 , opponentGround_ (nullptr)
31 , playerTrainerBack_ (nullptr)
32 , playerGroundPosition_ ()
33 , opponentGroundPosition_ ()
34 , opponentInfoPosition_ ()
35 , pokemonInfoPosition_ ()
36 , playerTeam_ (nullptr)
53 Create<yap::Texture> (
"Texture",
yap::ID (42)));
56 Create<yap::Texture> (
"Texture",
yap::ID (43)));
59 Create<yap::Texture> (
"Texture",
yap::ID (43)));
62 Create<yap::Texture> (
"Texture",
yap::ID (44)));
79 opponentGroundPosition_.x -
81 opponentGroundPosition_.y -