17 switch (guiEvent.type)
19 case GuiEventType::MouseButtonPressed:
21 if (
button_ != guiEvent.mouseButton.button)
28 case GuiEventType::MouseButtonReleased:
30 if (
button_ != guiEvent.mouseButton.button)
46 (guiEvent.type == GuiEventType::MouseButtonPressed ||
47 guiEvent.type == GuiEventType::MouseButtonReleased) &&
48 guiEvent.mouseButton.button ==
button_;