YAPOG  0.0.1
Yet Another Pokemon Online Game
Game.cpp File Reference
#include <ctime>
#include "YAPOG/Content/ContentManager.hpp"
#include "YAPOG/Game/Factory/ObjectFactory.hpp"
#include "YAPOG/Game/Factory/XmlObjectIDLoader.hpp"
#include "YAPOG/Game/Factory/XmlObjectLoader.hpp"
#include "YAPOG/Game/World/Map/WorldObjectStateFactory.hpp"
#include "YAPOG/Graphics/Camera.hpp"
#include "YAPOG/Graphics/DrawingContext.hpp"
#include "YAPOG/Graphics/Game/GameScreenManager.hpp"
#include "YAPOG/Graphics/Game/Sprite/AnimatedSpriteReader.hpp"
#include "YAPOG/Graphics/Game/Sprite/SpriteSet.hpp"
#include "YAPOG/Graphics/Game/Sprite/SpriteSetReader.hpp"
#include "YAPOG/Graphics/Gui/GameInput/GameInputManager.hpp"
#include "YAPOG/Graphics/Gui/GameInput/KeyboardGameInputEntry.hpp"
#include "YAPOG/System/IO/Log/CountLoggerMode.hpp"
#include "YAPOG/System/IO/Log/DebugLogger.hpp"
#include "YAPOG/System/IO/Log/TimeLoggerMode.hpp"
#include "YAPOG/System/RandomHelper.hpp"
#include "YAPOG/Graphics/Game/World/Map/Tile.hpp"
#include "YAPOG/Graphics/Game/World/Map/TileReader.hpp"
#include "YAPOG/Graphics/Game/Sprite/Sprite.hpp"
#include "YAPOG/Graphics/Game/Sprite/SpriteReader.hpp"
#include "YAPOG/Graphics/Game/World/Map/RandomTileLayoutHandler.hpp"
#include "YAPOG/Graphics/Game/World/Map/RandomTileLayoutHandlerReader.hpp"
#include "YAPOG/Graphics/Game/World/Map/SelectionTileLayoutHandler.hpp"
#include "YAPOG/Graphics/Game/World/Map/SelectionTileLayoutHandlerReader.hpp"
#include "YAPOG/Graphics/Texture.hpp"
#include "YAPOG/Graphics/TextureReader.hpp"
#include "YAPOG/Graphics/Game/Sprite/RegularAnimatedSprite.hpp"
#include "YAPOG/Game/Pokemon/PokemonInfoReader.hpp"
#include "YAPOG/Game/Pokemon/PokemonInfo.hpp"
#include "YAPOG/Game/Pokemon/NatureInfoReader.hpp"
#include "YAPOG/Game/Pokemon/NatureInfo.hpp"
#include "YAPOG/Game/Pokemon/TypeInfoReader.hpp"
#include "YAPOG/Game/Pokemon/TypeInfo.hpp"
#include "YAPOG/Game/Pokemon/SkillInfoReader.hpp"
#include "YAPOG/Game/Pokemon/SkillInfo.hpp"
#include "YAPOG/Game/Pokemon/PokemonTeam.hpp"
#include "YAPOG/Game/Battle/PokemonFighter.hpp"
#include "YAPOG/Game/Battle/PokemonFighterTeam.hpp"
#include "YAPOG/Game/World/Map/TeleporterReader.hpp"
#include "Client/Session.hpp"
#include "Game.hpp"
#include "Configuration/GameData.hpp"
#include "GameScreen/LoadingScreen.hpp"
#include "GameScreen/UpdateScreen.hpp"
#include "GameScreen/OptionScreen.hpp"
#include "GameScreen/LoginScreen.hpp"
#include "GameScreen/GameplayScreen.hpp"
#include "GameScreen/BattleScreen.hpp"
#include "GameScreen/MainMenuScreen.hpp"
#include "GameScreen/CreditScreen.hpp"
#include "GameScreen/RegistrationScreen.hpp"
#include "GameScreen/SplashScreen.hpp"
#include "Pokemon/PokemonInfo.hpp"
#include "Pokemon/PokemonInfoReader.hpp"
#include "World/Map/MapReader.hpp"
#include "World/Map/Map.hpp"
#include "World/Map/Player.hpp"
#include "World/Map/PlayerReader.hpp"
#include "World/Map/MapElement.hpp"
#include "World/Map/MapElementReader.hpp"
#include "World/Map/NPC.hpp"
#include "World/Map/NPCReader.hpp"
#include "World/Map/Teleporter.hpp"
#include "World/Map/DestructibleObject.hpp"
#include "World/Map/DestructibleObjectReader.hpp"
#include "World/Map/OpenBattleSpawnerArea.hpp"
#include "World/Map/OpenBattleSpawnerAreaReader.hpp"
#include "Battle/PlayerTrainer.hpp"
#include "Pokemon/PokemonTeam.hpp"

Go to the source code of this file.

Namespaces

namespace  ycl