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0.0.1
Yet Another Pokemon Online Game
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Sprite.hpp
Go to the documentation of this file.
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#ifndef YAPOG_SPRITE_HPP
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# define YAPOG_SPRITE_HPP
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# include "
YAPOG/Macros.hpp
"
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# include "
YAPOG/Graphics/Game/Sprite/BaseSprite.hpp
"
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# include "
YAPOG/Graphics/Texture.hpp
"
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namespace
yap
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{
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class
YAPOG_LIB
Sprite
:
public
BaseSprite
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{
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DISALLOW_ASSIGN
(
Sprite
);
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public
:
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Sprite
();
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explicit
Sprite
(
Texture
* texture);
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explicit
Sprite
(
const
String
& textureName);
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Sprite
(
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const
String
& textureName,
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const
sf::IntRect
& textureRect);
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virtual
~
Sprite
();
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void
SetTexture (
Texture
* texture);
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virtual
Sprite
* Clone ()
const
;
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protected
:
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Sprite
(
const
Sprite
& copy);
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private
:
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virtual
void
HandleMove (
const
Vector2
& offset);
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virtual
void
HandleScale (
const
Vector2
& factor);
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virtual
void
HandleDraw (
IDrawingContext
& context);
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virtual
void
HandleShow (
bool
isVisible);
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virtual
void
HandleChangeColor (
const
sf::Color& color);
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virtual
void
HandleUpdate (
const
Time
& dt);
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Vector2
HandleGetSize ()
const
;
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Texture
*
texture_
;
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};
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}
// namespace yap
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#endif // YAPOG_SPRITE_HPP
YAPOG
include
YAPOG
Graphics
Game
Sprite
Sprite.hpp
Generated on Mon Sep 17 2012 22:24:23 for YAPOG by
1.8.1.1