YAPOG  0.0.1
Yet Another Pokemon Online Game
RunPhase.cpp
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3 
4 namespace yap
5 {
7  : BattlePhase (battle, BattlePhaseState::Run)
8  {
9  }
10 
12  {
14  std::cout << "BEGIN END RUN PHASE !" << std::endl;
15  }
16 
17  void RunPhase::HandleUpdate (const Time& dt)
18  {
19  }
20 
22  {
24  std::cout << "END END RUN PHASE !" << std::endl;
25  }
26 }