26 it.second->BeginUpdate ();
32 it.second->Update (guiEvent);
38 it.second->EndUpdate ();
52 GameInputType gameInputType,
55 return gameInputs_[gameInputType]->IsActive (guiEvent);
59 GameInputType gameInputType,
62 return gameInputs_[gameInputType]->IsActivated (guiEvent);
66 GameInputType gameInputType,
69 return gameInputs_[gameInputType]->IsDeactivated (guiEvent);