YAPOG  0.0.1
Yet Another Pokemon Online Game
yap::SpriteSet< K > Member List

This is the complete list of members for yap::SpriteSet< K >, including all inherited members.

AddSprite(const KeyType &key, ISprite *sprite)yap::SpriteSet< K >inline
BaseSprite()yap::BaseSprite
BaseSprite(const BaseSprite &copy)yap::BaseSpriteprotected
ChangeColor(const sf::Color &color)yap::BaseSpritevirtual
Clone() const yap::SpriteSet< K >inlinevirtual
currentKey_yap::SpriteSet< K >private
currentSprite_yap::SpriteSet< K >private
defaultKey_yap::SpriteSet< K >private
DISALLOW_ASSIGN(SpriteSet)yap::SpriteSet< K >private
Draw(IDrawingContext &context)yap::BaseSpritevirtual
GetBottomRight() const yap::BaseSpritevirtual
GetCenter() const yap::BaseSpritevirtual
GetPosition() const yap::BaseSpritevirtual
GetRectangle() const yap::BaseSpritevirtual
GetSize() const yap::BaseSpritevirtual
GetTopLeft() const yap::BaseSpritevirtual
HandleChangeColor(const sf::Color &color)yap::SpriteSet< K >inlineprotectedvirtual
HandleDraw(IDrawingContext &context)yap::SpriteSet< K >inlineprotectedvirtual
HandleGetSize() const yap::SpriteSet< K >inlineprotectedvirtual
HandleMove(const Vector2 &offset)yap::SpriteSet< K >inlineprotectedvirtual
HandleScale(const Vector2 &factor)yap::SpriteSet< K >inlineprotectedvirtual
HandleShow(bool isVisible)yap::SpriteSet< K >inlineprotectedvirtual
HandleUpdate(const Time &dt)yap::SpriteSet< K >inlineprotectedvirtual
IsVisible() const yap::BaseSpritevirtual
KeyType typedefyap::SpriteSet< K >
Move(const Vector2 &offset)yap::BaseSpritevirtual
RemoveSprite(const KeyType &key)yap::SpriteSet< K >inline
Scale(const Vector2 &factor)yap::BaseSpritevirtual
SetCurrentSprite(const KeyType &key)yap::SpriteSet< K >inline
SetDefaultKey(const KeyType &key)yap::SpriteSet< K >inline
SetDefaultSprite()yap::SpriteSet< K >inline
SetPosition(const Vector2 &position)yap::BaseSpritevirtual
SetSize(const Vector2 &size)yap::BaseSpritevirtual
Show(bool isVisible)yap::BaseSpritevirtual
sprites_yap::SpriteSet< K >private
SpriteSet()yap::SpriteSet< K >inline
SpriteSet(const SpriteSet &copy)yap::SpriteSet< K >inlineprotected
Update(const Time &dt)yap::BaseSpritevirtual
~BaseSprite()yap::BaseSpritevirtual
~ICloneable()yap::ICloneableinlinevirtual
~IDrawable()yap::IDrawableinlinevirtual
~ILoadable()yap::ILoadableinlinevirtual
~ISpatial()yap::ISpatialinlinevirtual
~ISprite()yap::ISpriteinlinevirtual
~IUpdateable()yap::IUpdateableinlinevirtual
~SpriteSet()yap::SpriteSet< K >inlinevirtual