YAPOG  0.0.1
Yet Another Pokemon Online Game
GameMainMenu.cpp
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6 
7 #include "Gui/GameMainMenu.hpp"
8 
9 namespace ycl
10 {
12  yap::Menu::Type::VERTICAL;
14 
15  const sf::Color GameMainMenu::DEFAULT_ITEM_COLOR = sf::Color (127, 127, 127);
17  yap::LayoutBox::Align::LEFT;
18 
20  : GameMenu (
21  DEFAULT_ALIGNMENT,
22  DEFAULT_PADDING,
23  DEFAULT_PADDING,
24  false)
25  {
26  }
27 
28  void GameMainMenu::Init (const yap::String& playerName)
29  {
30  yap::WidgetBackground* menuBck =
31  new yap::WidgetBackground ("Test/white.png", true);
32 
33  yap::Texture* ti = new yap::Texture ();
34  yap::Texture* tri = new yap::Texture ();
35  yap::Texture* ri = new yap::Texture ();
36  yap::Texture* bri = new yap::Texture ();
37  yap::Texture* bi = new yap::Texture ();
38  yap::Texture* bli = new yap::Texture ();
39  yap::Texture* li = new yap::Texture ();
40  li->LoadFromFile ("WindowSkins/BasicSkin/Global/Cursor.png");
41  yap::Texture* tli = new yap::Texture ();
42  yap::WidgetBorder* menuItemBrd =
43  new yap::WidgetBorder (
44  *ti, *tri, *ri, *bri, *bi, *bli, *li, *tli, false);
45 
46  yap::Texture* t = new yap::Texture ();
47  t->LoadFromFile ("WindowSkins/BasicSkin/Global/TopBorder.png");
48  yap::Texture* tr = new yap::Texture ();
49  tr->LoadFromFile ("WindowSkins/BasicSkin/Global/TopRightCorner.png");
50  yap::Texture* r = new yap::Texture ();
51  r->LoadFromFile ("WindowSkins/BasicSkin/Global/RightBorder.png");
52  yap::Texture* br = new yap::Texture ();
53  br->LoadFromFile ("WindowSkins/BasicSkin/Global/BottomRightCorner.png");
54  yap::Texture* b = new yap::Texture ();
55  b->LoadFromFile ("WindowSkins/BasicSkin/Global/BottomBorder.png");
56  yap::Texture* bl = new yap::Texture ();
57  bl->LoadFromFile ("WindowSkins/BasicSkin/Global/BottomLeftCorner.png");
58  yap::Texture* l = new yap::Texture ();
59  l->LoadFromFile ("WindowSkins/BasicSkin/Global/LeftBorder.png");
60  yap::Texture* tl = new yap::Texture ();
61  tl->LoadFromFile ("WindowSkins/BasicSkin/Global/TopLeftCorner.png");
62 
63  yap::WidgetBorder* menuBorder =
64  new yap::WidgetBorder (*t, *tr, *r, *br, *b, *bl, *l, *tl, true);
65 
66  SetSelectedBorder (*menuItemBrd);
67 
68  yap::MenuItem& pokedexItem = AddItem ("POKéDEX");
69  pokedexItem.OnActivated += [this] (
70  yap::MenuItem& sender,
71  const yap::EmptyEventArgs& args)
72  {
74  };
75 
76  yap::MenuItem& pokemonItem = AddItem ("POKéMON");
77  pokemonItem.OnActivated += [this] (
78  yap::MenuItem& sender,
79  const yap::EmptyEventArgs& args)
80  {
82  };
83 
84  yap::MenuItem& bagItem = AddItem ("SAC");
85 
86  yap::MenuItem& playerItem = AddItem (playerName);
87  playerItem.OnActivated += [this] (
88  yap::MenuItem& sender,
89  const yap::EmptyEventArgs& args)
90  {
92  };
93 
94  yap::MenuItem& optionItem = AddItem ("OPTIONS");
95  optionItem.OnActivated += [this] (
96  yap::MenuItem& sender,
97  const yap::EmptyEventArgs& args)
98  {
100  };
101 
102  yap::MenuItem& exitItem = AddItem ("RETOUR");
103  exitItem.OnActivated += [this] (
104  yap::MenuItem& sender,
105  const yap::EmptyEventArgs& args)
106  {
107  Close ();
109  };
110 
111  SetBackground (*menuBck);
112  SetBorder (*menuBorder);
113  }
114 
116  {
117  }
118 
120  {
121  yap::MenuItem* item = new yap::MenuItem (true);
122  item->SetContent (itemName);
123 
125 
127 
128  return *item;
129  }
130 } // namespace ycl