YAPOG
0.0.1
Yet Another Pokemon Online Game
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IPlayer.hpp
Go to the documentation of this file.
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#ifndef YAPOG_IPLAYER_HPP
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# define YAPOG_IPLAYER_HPP
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# include "
YAPOG/Game/ID.hpp
"
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# include "
YAPOG/Graphics/Vector2.hpp
"
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# include "
YAPOG/Graphics/Gui/GameInput/GameInputType.hpp
"
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# include "
YAPOG/System/Event/Event.hpp
"
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namespace
yap
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{
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struct
IDynamicWorldObjectVisitor;
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struct
IDynamicWorldObjectConstVisitor;
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class
DynamicWorldObject;
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struct
IPlayer
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{
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virtual
~IPlayer
() { }
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virtual
void
Accept
(
IDynamicWorldObjectVisitor
& visitor) = 0;
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virtual
void
Accept
(
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IDynamicWorldObjectConstVisitor
& visitor)
const
= 0;
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virtual
const
String
&
GetName
()
const
= 0;
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virtual
bool
HasInput
(GameInputType gameInputType)
const
= 0;
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virtual
void
Warp
(
const
ID
& mapWorldID,
const
Vector2
& point) = 0;
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virtual
void
DestroyObject
(
const
ID
& objectWorldID) = 0;
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virtual
void
TriggerBattle
() = 0;
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virtual
Event<DynamicWorldObject&, const Vector2&>
&
OnMovedEvent
() = 0;
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};
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}
// namespace yap
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#endif // YAPOG_IPLAYER_HPP
YAPOG
include
YAPOG
Game
World
Map
IPlayer.hpp
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1.8.1.1