YAPOG
0.0.1
Yet Another Pokemon Online Game
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IDrawingContext.hpp
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#ifndef YAPOG_IDRAWINGCONTEXT_HPP
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# define YAPOG_IDRAWINGCONTEXT_HPP
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# include <SFML/Graphics/RenderTarget.hpp>
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# include <SFML/Graphics/Drawable.hpp>
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# include <SFML/Graphics/Color.hpp>
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# include "
YAPOG/Macros.hpp
"
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# include "
YAPOG/System/String.hpp
"
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# include "
YAPOG/Graphics/Vector2.hpp
"
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namespace
yap
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{
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typedef
String
CameraMode
;
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struct
ICamera
;
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struct
IDrawable
;
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struct
IDrawingContext
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{
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virtual
~IDrawingContext
() {}
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virtual
void
AddCamera
(
const
CameraMode
& mode,
ICamera
* camera) = 0;
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virtual
void
RemoveCamera
(
const
CameraMode
& mode) = 0;
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virtual
const
ICamera
&
GetCamera
()
const
= 0;
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virtual
ICamera
&
GetCamera
() = 0;
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virtual
const
ICamera
&
GetCamera
(
const
CameraMode
& mode)
const
= 0;
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virtual
ICamera
&
GetCamera
(
const
CameraMode
& mode) = 0;
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virtual
void
SetMode
(
const
CameraMode
& mode) = 0;
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virtual
void
SetDefaultMode
(
const
CameraMode
& mode) = 0;
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virtual
void
SetDefaultCamera
() = 0;
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virtual
const
sf::RenderTarget&
GetRenderTarget
()
const
= 0;
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virtual
sf::RenderTarget&
GetRenderTarget
() = 0;
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virtual
void
Draw
(
const
sf::Drawable& drawable) = 0;
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virtual
const
sf::Color&
GetTargetClearColor
()
const
= 0;
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virtual
void
SetTargetClearColor
(
const
sf::Color& color) = 0;
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virtual
void
ChangeSize
(
const
Vector2
& size) = 0;
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};
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}
// namespace yap
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#endif // YAPOG_IDRAWINGCONTEXT_HPP
YAPOG
include
YAPOG
Graphics
IDrawingContext.hpp
Generated on Mon Sep 17 2012 22:24:24 for YAPOG by
1.8.1.1