YAPOG  0.0.1
Yet Another Pokemon Online Game
yap::RegularAnimatedSprite Member List

This is the complete list of members for yap::RegularAnimatedSprite, including all inherited members.

AddFrame(ISprite *sprite)yap::AnimatedSprite
AnimatedSprite()yap::AnimatedSpriteprotected
AnimatedSprite(const AnimatedSprite &copy)yap::AnimatedSpriteprotected
BaseSprite()yap::BaseSprite
BaseSprite(const BaseSprite &copy)yap::BaseSpriteprotected
ChangeColor(const sf::Color &color)yap::BaseSpritevirtual
ChangeState(PlayState playState)yap::AnimatedSprite
Clone() const yap::RegularAnimatedSpritevirtual
DEFAULT_FRAME_RATEyap::RegularAnimatedSpriteprivatestatic
DISALLOW_ASSIGN(RegularAnimatedSprite)yap::RegularAnimatedSpriteprivate
Draw(IDrawingContext &context)yap::BaseSpritevirtual
GetBottomRight() const yap::BaseSpritevirtual
GetCenter() const yap::BaseSpritevirtual
GetPosition() const yap::BaseSpritevirtual
GetRectangle() const yap::BaseSpritevirtual
GetSize() const yap::BaseSpritevirtual
GetTopLeft() const yap::BaseSpritevirtual
HandleChangeColor(const sf::Color &color)yap::AnimatedSpriteprotectedvirtual
HandleDraw(IDrawingContext &context)yap::AnimatedSpriteprotectedvirtual
HandleGetSize() const yap::AnimatedSpriteprotectedvirtual
HandleMove(const Vector2 &offset)yap::AnimatedSpriteprotectedvirtual
HandleScale(const Vector2 &factor)yap::AnimatedSpriteprotectedvirtual
HandleShow(bool isVisible)yap::AnimatedSpriteprotectedvirtual
HandleUpdate(const Time &dt)yap::AnimatedSpriteprotectedvirtual
IndexType typedefyap::AnimatedSprite
IsVisible() const yap::BaseSpritevirtual
Loop enum valueyap::AnimatedSprite
Move(const Vector2 &offset)yap::BaseSpritevirtual
None enum valueyap::AnimatedSprite
Once enum valueyap::AnimatedSprite
PlayState enum nameyap::AnimatedSprite
RegularAnimatedSprite()yap::RegularAnimatedSprite
RegularAnimatedSprite(const Time &delay)yap::RegularAnimatedSpriteexplicit
RegularAnimatedSprite(int frameRate)yap::RegularAnimatedSpriteexplicit
RegularAnimatedSprite(const RegularAnimatedSprite &copy)yap::RegularAnimatedSpriteprotected
RemoveFrame(ISprite *sprite)yap::AnimatedSprite
Scale(const Vector2 &factor)yap::BaseSpritevirtual
SetDefaultFrame(IndexType index)yap::AnimatedSprite
SetFrameSwitcher(FrameSwitcher *frameSwitcher)yap::AnimatedSpriteprotected
SetPosition(const Vector2 &position)yap::BaseSpritevirtual
SetSize(const Vector2 &size)yap::BaseSpritevirtual
Show(bool isVisible)yap::BaseSpritevirtual
Update(const Time &dt)yap::BaseSpritevirtual
~AnimatedSprite()yap::AnimatedSpritevirtual
~BaseSprite()yap::BaseSpritevirtual
~ICloneable()yap::ICloneableinlinevirtual
~IDrawable()yap::IDrawableinlinevirtual
~ILoadable()yap::ILoadableinlinevirtual
~ISpatial()yap::ISpatialinlinevirtual
~ISprite()yap::ISpriteinlinevirtual
~IUpdateable()yap::IUpdateableinlinevirtual
~RegularAnimatedSprite()yap::RegularAnimatedSpritevirtual