YAPOG  0.0.1
Yet Another Pokemon Online Game
Md5.cpp File Reference
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Classes

struct  yap::sMd5CTX

Namespaces

namespace  yap

Macros

#define S11   7
#define S12   12
#define S13   17
#define S14   22
#define S21   5
#define S22   9
#define S23   14
#define S24   20
#define S31   4
#define S32   11
#define S33   16
#define S34   23
#define S41   6
#define S42   10
#define S43   15
#define S44   21
#define F(x, y, z)   (((x) & (y)) | ((~x) & (z)))
#define G(x, y, z)   (((x) & (z)) | ((y) & (~z)))
#define H(x, y, z)   ((x) ^ (y) ^ (z))
#define I(x, y, z)   ((y) ^ ((x) | (~z)))
#define ROTATE_LEFT(x, n)   (((x) << (n)) | ((x) >> (32-(n))))
#define FF(a, b, c, d, x, s, ac)
#define GG(a, b, c, d, x, s, ac)
#define HH(a, b, c, d, x, s, ac)
#define II(a, b, c, d, x, s, ac)

Functions

void yap::MD5Init (sMd5CTX *)
void yap::MD5Update (sMd5CTX *, const uchar *, Int32)
void yap::MD5Final (uchar[16], sMd5CTX *)
static void yap::MD5Transform (Int64[4], const uchar[64])
static void yap::Encode (uchar *, const Int64 *, Int32)
static void yap::Decode (Int64 *, const uchar *, Int32)
static void yap::MD5Memcpy (uchar *, uchar *, Int32)
static void yap::MD5Memset (uchar *, Int32, Int32)

Variables

static uchar yap::PADDING [64]

Macro Definition Documentation

#define F (   x,
  y,
 
)    (((x) & (y)) | ((~x) & (z)))

Definition at line 122 of file Md5.cpp.

#define FF (   a,
  b,
  c,
  d,
  x,
  s,
  ac 
)
Value:
{ \
(a) += F ((b), (c), (d)) + (x) + (Int64)(ac); \
(a) = ROTATE_LEFT ((a), (s)); \
(a) += (b); \
}

Definition at line 140 of file Md5.cpp.

#define G (   x,
  y,
 
)    (((x) & (z)) | ((y) & (~z)))

Definition at line 123 of file Md5.cpp.

#define GG (   a,
  b,
  c,
  d,
  x,
  s,
  ac 
)
Value:
{ \
(a) += G ((b), (c), (d)) + (x) + (Int64)(ac); \
(a) = ROTATE_LEFT ((a), (s)); \
(a) += (b); \
}

Definition at line 145 of file Md5.cpp.

#define H (   x,
  y,
 
)    ((x) ^ (y) ^ (z))

Definition at line 124 of file Md5.cpp.

#define HH (   a,
  b,
  c,
  d,
  x,
  s,
  ac 
)
Value:
{ \
(a) += H ((b), (c), (d)) + (x) + (Int64)(ac); \
(a) = ROTATE_LEFT ((a), (s)); \
(a) += (b); \
}

Definition at line 150 of file Md5.cpp.

#define I (   x,
  y,
 
)    ((y) ^ ((x) | (~z)))

Definition at line 125 of file Md5.cpp.

#define II (   a,
  b,
  c,
  d,
  x,
  s,
  ac 
)
Value:
{ \
(a) += I ((b), (c), (d)) + (x) + (Int64)(ac); \
(a) = ROTATE_LEFT ((a), (s)); \
(a) += (b); \
}

Definition at line 155 of file Md5.cpp.

#define ROTATE_LEFT (   x,
 
)    (((x) << (n)) | ((x) >> (32-(n))))

Definition at line 134 of file Md5.cpp.

#define S11   7

Definition at line 91 of file Md5.cpp.

#define S12   12

Definition at line 92 of file Md5.cpp.

#define S13   17

Definition at line 93 of file Md5.cpp.

#define S14   22

Definition at line 94 of file Md5.cpp.

#define S21   5

Definition at line 95 of file Md5.cpp.

#define S22   9

Definition at line 96 of file Md5.cpp.

#define S23   14

Definition at line 97 of file Md5.cpp.

#define S24   20

Definition at line 98 of file Md5.cpp.

#define S31   4

Definition at line 99 of file Md5.cpp.

#define S32   11

Definition at line 100 of file Md5.cpp.

#define S33   16

Definition at line 101 of file Md5.cpp.

#define S34   23

Definition at line 102 of file Md5.cpp.

#define S41   6

Definition at line 103 of file Md5.cpp.

#define S42   10

Definition at line 104 of file Md5.cpp.

#define S43   15

Definition at line 105 of file Md5.cpp.

#define S44   21

Definition at line 106 of file Md5.cpp.