YAPOG  0.0.1
Yet Another Pokemon Online Game
yap::AnimatedSprite Member List

This is the complete list of members for yap::AnimatedSprite, including all inherited members.

AddFrame(ISprite *sprite)yap::AnimatedSprite
AnimatedSprite()yap::AnimatedSpriteprotected
AnimatedSprite(const AnimatedSprite &copy)yap::AnimatedSpriteprotected
BaseSprite()yap::BaseSprite
BaseSprite(const BaseSprite &copy)yap::BaseSpriteprotected
ChangeColor(const sf::Color &color)yap::BaseSpritevirtual
ChangeState(PlayState playState)yap::AnimatedSprite
Clone() const yap::ISpriteinlinevirtual
currentFrame_yap::AnimatedSpriteprivate
currentIndex_yap::AnimatedSpriteprivate
currentState_yap::AnimatedSpriteprivate
DEFAULT_DEFAULT_INDEXyap::AnimatedSpriteprivatestatic
DEFAULT_PLAY_STATEyap::AnimatedSpriteprivatestatic
defaultIndex_yap::AnimatedSpriteprivate
DISALLOW_ASSIGN(AnimatedSprite)yap::AnimatedSpriteprivate
Draw(IDrawingContext &context)yap::BaseSpritevirtual
frameSwitcher_yap::AnimatedSpriteprivate
GetBottomRight() const yap::BaseSpritevirtual
GetCenter() const yap::BaseSpritevirtual
GetPosition() const yap::BaseSpritevirtual
GetRectangle() const yap::BaseSpritevirtual
GetSize() const yap::BaseSpritevirtual
GetTopLeft() const yap::BaseSpritevirtual
HandleChangeColor(const sf::Color &color)yap::AnimatedSpriteprotectedvirtual
HandleDraw(IDrawingContext &context)yap::AnimatedSpriteprotectedvirtual
HandleGetSize() const yap::AnimatedSpriteprotectedvirtual
HandleMove(const Vector2 &offset)yap::AnimatedSpriteprotectedvirtual
HandleScale(const Vector2 &factor)yap::AnimatedSpriteprotectedvirtual
HandleShow(bool isVisible)yap::AnimatedSpriteprotectedvirtual
HandleUpdate(const Time &dt)yap::AnimatedSpriteprotectedvirtual
IndexType typedefyap::AnimatedSprite
IsVisible() const yap::BaseSpritevirtual
Loop enum valueyap::AnimatedSprite
Move(const Vector2 &offset)yap::BaseSpritevirtual
None enum valueyap::AnimatedSprite
Once enum valueyap::AnimatedSprite
PlayState enum nameyap::AnimatedSprite
RemoveFrame(ISprite *sprite)yap::AnimatedSprite
Scale(const Vector2 &factor)yap::BaseSpritevirtual
SetCurrentFrame(IndexType index)yap::AnimatedSpriteprivate
SetDefaultFrame(IndexType index)yap::AnimatedSprite
SetDefaultFrame()yap::AnimatedSpriteprivate
SetFrameSwitcher(FrameSwitcher *frameSwitcher)yap::AnimatedSpriteprotected
SetPosition(const Vector2 &position)yap::BaseSpritevirtual
SetSize(const Vector2 &size)yap::BaseSpritevirtual
Show(bool isVisible)yap::BaseSpritevirtual
sprites_yap::AnimatedSpriteprivate
Update(const Time &dt)yap::BaseSpritevirtual
~AnimatedSprite()yap::AnimatedSpritevirtual
~BaseSprite()yap::BaseSpritevirtual
~ICloneable()yap::ICloneableinlinevirtual
~IDrawable()yap::IDrawableinlinevirtual
~ILoadable()yap::ILoadableinlinevirtual
~ISpatial()yap::ISpatialinlinevirtual
~ISprite()yap::ISpriteinlinevirtual
~IUpdateable()yap::IUpdateableinlinevirtual