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0.0.1
Yet Another Pokemon Online Game
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GameGuiManager.cpp
Go to the documentation of this file.
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#include "
Gui/GameGuiManager.hpp
"
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namespace
ycl
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{
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const
bool
GameGuiManager::DEFAULT_ADDED_WIDGET_STATE
=
false
;
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GameGuiManager::GameGuiManager
()
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: yap::GuiManager ()
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, currentWidgetName_ ()
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, currentWidget_ (nullptr)
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, gameWidgets_ ()
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{
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}
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GameGuiManager::~GameGuiManager
()
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{
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}
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void
GameGuiManager::AddGameWidget
(
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const
yap::String
& name,
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yap::IWidget
* gameWidget)
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{
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DEFAULT_ADDED_WIDGET_STATE
? gameWidget->
Open
() : gameWidget->
Close
();
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gameWidgets_
.
Add
(name, gameWidget);
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}
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void
GameGuiManager::SetCurrentWidget
(
const
yap::String
& name)
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{
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currentWidgetName_
= name;
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currentWidget_
=
gameWidgets_
[
currentWidgetName_
];
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RemoveChild
(*
currentWidget_
);
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FrontAddChild
(*
currentWidget_
);
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currentWidget_
->
Open
();
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}
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bool
GameGuiManager::UnsetCurrentWidget
()
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{
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if
(
currentWidget_
==
nullptr
)
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return
false
;
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currentWidget_
->
Close
();
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currentWidget_
=
nullptr
;
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return
true
;
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}
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bool
GameGuiManager::HandleOnEvent
(
const
yap::GuiEvent
& guiEvent)
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{
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if
(
currentWidget_
==
nullptr
)
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return
yap::GuiManager::HandleOnEvent
(guiEvent);
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return
currentWidget_
->
OnEvent
(guiEvent);
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}
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/*
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bool GameGuiManager::HandleOnPriorityEvent (const yap::GuiEvent& guiEvent)
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{
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/*
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switch (guiEvent.type)
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{
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case sf::Event::KeyPressed:
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switch (guiEvent.key.code)
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{
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case sf::Keyboard::Escape:
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if (!UnsetCurrentWidget ())
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break;
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return true;
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default: break;
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}
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break;
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default: break;
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}
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return false;
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}
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*/
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}
// namespace ycl
YAPOG.Client
src
Gui
GameGuiManager.cpp
Generated on Mon Sep 17 2012 22:24:21 for YAPOG by
1.8.1.1