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Yet Another Pokemon Online Game
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PokemonMoveTable.hpp
Go to the documentation of this file.
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#ifndef YAPOG_POKEMONMOVETABLE_HPP
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# define YAPOG_POKEMONMOVETABLE_HPP
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# include "
YAPOG/Macros.hpp
"
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# include "
YAPOG/Game/ID.hpp
"
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# include "
YAPOG/System/String.hpp
"
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# include "
Database/Tables/ITable.hpp
"
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namespace
yse
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{
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class
Pokemon;
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class
PokemonMoveTable
:
public
ITable
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{
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DISALLOW_COPY
(
PokemonMoveTable
);
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public
:
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PokemonMoveTable
();
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void
LoadFromPokemon
(
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const
Pokemon
& pokemon,
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const
yap::ID
& index);
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yap::ID
pokemonID_
;
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yap::ID
staticID_
;
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yap::ID
index_
;
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yap::UInt16
pp_
;
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yap::UInt16
maxPP_
;
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static
const
yap::ID
DEFAULT_STATIC_ID
;
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static
const
yap::UInt16
DEFAULT_PP
;
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static
const
yap::UInt16
DEFAULT_MAX_PP
;
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};
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}
// namespace yse
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#endif // YAPOG_POKEMONMOVETABLE_HPP
YAPOG.Server
include
Database
Tables
PokemonMoveTable.hpp
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