YAPOG  0.0.1
Yet Another Pokemon Online Game
yap::WorldObject Member List

This is the complete list of members for yap::WorldObject, including all inherited members.

AddPhysicsBoundingBox(BoundingBox *boundingBox)yap::WorldObject
AdjustCollidablePosition(ICollidable &collidable) const yap::WorldObject
Clone() const yap::WorldObjectinlinevirtual
CollidesWith(const CollidableArea &collidableArea, const Vector2 &offset) const yap::WorldObject
CollidesWith(const ICollidable &other) const yap::WorldObjectvirtual
CollidesWith(const ICollidable &other, const Vector2 &offset) const yap::WorldObjectvirtual
DISALLOW_ASSIGN(WorldObject)yap::WorldObjectprivate
GetBottomRight() const yap::WorldObjectvirtual
GetCenter() const yap::WorldObjectvirtual
GetH() const yap::WorldObjectvirtual
GetID() const yap::WorldObject
GetPhysicsBoundingBoxes() const yap::WorldObjectprotected
GetPosition() const yap::WorldObjectvirtual
GetRectangle() const yap::WorldObjectvirtual
GetSize() const yap::WorldObjectvirtual
GetTopLeft() const yap::WorldObjectvirtual
GetZ() const yap::WorldObjectvirtual
HandleGetSize() const yap::WorldObjectprotectedvirtual
HandleMove(const Vector2 &offset)yap::WorldObjectprotectedvirtual
HandleScale(const Vector2 &factor)yap::WorldObjectprotectedvirtual
HandleSetCollidableArea(CollidableArea *collidableArea)yap::WorldObjectprotectedvirtual
HandleSetH(int h)yap::WorldObjectprotectedvirtual
HandleSetZ(int z)yap::WorldObjectprotectedvirtual
id_yap::WorldObjectprivate
Move(const Vector2 &offset)yap::WorldObjectvirtual
physicsBoundingBoxes_yap::WorldObjectprivate
RemovePhysicsBoundingBox(BoundingBox *boundingBox)yap::WorldObject
Scale(const Vector2 &factor)yap::WorldObjectvirtual
SetCollidableArea(CollidableArea *collidableArea)yap::WorldObject
SetH(int h)yap::WorldObjectvirtual
SetID(const ID &id)yap::WorldObject
SetPosition(const Vector2 &position)yap::WorldObjectvirtual
SetSize(const Vector2 &size)yap::WorldObjectvirtual
SetZ(int z)yap::WorldObjectvirtual
spatial3Info_yap::WorldObjectmutableprivate
WorldObject(const ID &id)yap::WorldObjectexplicitprotected
WorldObject(const WorldObject &copy)yap::WorldObjectprotected
~ICloneable()yap::ICloneableinlinevirtual
~ICollidable()yap::ICollidableinlinevirtual
~IIDLoadable()yap::IIDLoadableinlinevirtual
~ISpatial()yap::ISpatialinlinevirtual
~ISpatial3()yap::ISpatial3inlinevirtual
~WorldObject()yap::WorldObjectvirtual