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0.0.1
Yet Another Pokemon Online Game
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WorldObjectState.hpp
Go to the documentation of this file.
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#ifndef YAPOG_WORLDOBJECTSTATE_HPP
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# define YAPOG_WORLDOBJECTSTATE_HPP
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# include "
YAPOG/Macros.hpp
"
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# include "
YAPOG/System/String.hpp
"
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# include "
YAPOG/Game/World/Map/WorldObjectStateFactory.hpp
"
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namespace
yap
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{
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class
YAPOG_LIB
WorldObjectState
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{
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public
:
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WorldObjectState
();
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WorldObjectState
(
const
WorldObjectState
& copy);
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WorldObjectState
(
const
String
& state);
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WorldObjectState
& operator= (
const
WorldObjectState
& copy);
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WorldObjectState
& operator= (
const
String
& other);
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bool
operator< (
const
WorldObjectState
& right)
const
;
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bool
operator== (
const
WorldObjectState
& right)
const
;
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bool
operator!= (
const
WorldObjectState
& right)
const
;
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bool
operator== (
const
String
& right)
const
;
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bool
operator!= (
const
String
& right)
const
;
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const
String
& GetName ()
const
;
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const
String
& GetLogicalName ()
const
;
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bool
IsJoinedTo (
const
String
& other)
const
;
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private
:
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WorldObjectStateFactory::WorldObjectStateInfo
*
info_
;
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};
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}
// namespace yap
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#endif // YAPOG_WORLDOBJECTSTATE_HPP
YAPOG
include
YAPOG
Game
World
Map
WorldObjectState.hpp
Generated on Mon Sep 17 2012 22:24:23 for YAPOG by
1.8.1.1