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0.0.1
Yet Another Pokemon Online Game
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TextureReader.cpp
Go to the documentation of this file.
1
#include "
YAPOG/Graphics/TextureReader.hpp
"
2
#include "
YAPOG/Graphics/Texture.hpp
"
3
#include "
YAPOG/System/IO/Xml/XmlReader.hpp
"
4
#include "
YAPOG/System/IO/Xml/XmlHelper.hpp
"
5
#include "
YAPOG/Graphics/RectReader.hpp
"
6
#include "
YAPOG/System/Error/Exception.hpp
"
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namespace
yap
9
{
10
const
String
TextureReader::DEFAULT_XML_ID_NODE_NAME
=
"id"
;
11
const
String
TextureReader::DEFAULT_XML_NAME_NODE_NAME
=
"name"
;
12
const
String
TextureReader::DEFAULT_XML_RECT_NODE_NAME
=
"rect"
;
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TextureReader::TextureReader
(
15
Texture
& texture,
16
const
String
& xmlRootNodeName)
17
: texture_ (texture)
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, xmlRootNodeName_ (xmlRootNodeName)
19
{
20
}
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TextureReader::~TextureReader
()
23
{
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}
25
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void
TextureReader::Visit
(
XmlReader
& visitable)
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{
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auto
reader = visitable.
ChangeRoot
(
xmlRootNodeName_
);
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texture_
.
SetID
(
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reader->ReadID (
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XmlHelper::GetAttrNodeName
(
DEFAULT_XML_ID_NODE_NAME
)));
33
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texture_
.
LoadFromFile
(reader->ReadString (
DEFAULT_XML_NAME_NODE_NAME
));
35
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if
(!reader->NodeExists (
DEFAULT_XML_RECT_NODE_NAME
))
37
return
;
38
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sf::IntRect
rect;
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RectReader<int>
rectReader (rect,
DEFAULT_XML_RECT_NODE_NAME
);
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reader->Accept (rectReader);
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texture_
.
SetRect
(rect);
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}
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}
// namespace yap
YAPOG
src
YAPOG
Graphics
TextureReader.cpp
Generated on Mon Sep 17 2012 22:24:26 for YAPOG by
1.8.1.1