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0.0.1
Yet Another Pokemon Online Game
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GameScreen.hpp
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#ifndef YAPOG_GAMESCREEN_HPP
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# define YAPOG_GAMESCREEN_HPP
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# include "
YAPOG/Macros.hpp
"
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# include "
YAPOG/Graphics/Game/IGameScreen.hpp
"
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namespace
yap
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{
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class
YAPOG_LIB
GameScreen
:
public
IGameScreen
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{
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DISALLOW_COPY
(
GameScreen
);
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public
:
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explicit
GameScreen
(
const
ScreenType
& type);
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virtual
~
GameScreen
();
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virtual
void
Init ();
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virtual
void
Activate ();
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virtual
void
Deactivate ();
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virtual
void
NextFrame ();
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virtual
const
ScreenType
&
Run
(
const
Time
& dt,
IDrawingContext
& context);
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virtual
const
GuiManager
& GetGuiManager ()
const
;
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virtual
GuiManager
& GetGuiManager ();
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virtual
const
ScreenType
& GetType ()
const
;
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virtual
Event<IGameScreen&>
& OnGameExitedEvent ();
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virtual
bool
OnEvent (
const
GuiEvent
& guiEvent);
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virtual
bool
OnPriorityEvent (
const
GuiEvent
& guiEvent);
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Event<IGameScreen&>
OnGameExited
;
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protected
:
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void
ExitGame ();
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virtual
void
CreateGuiManager ();
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virtual
void
HandleRun (
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const
Time
& dt,
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IDrawingContext
& context);
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virtual
void
HandleInit ();
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virtual
void
HandleActivate ();
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virtual
void
HandleDeactivate ();
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virtual
bool
HandleOnEvent (
const
GuiEvent
& guiEvent);
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virtual
bool
HandleOnPriorityEvent (
const
GuiEvent
& guiEvent);
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ScreenType
nextScreen_
;
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GuiManager
*
guiManager_
;
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private
:
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ScreenType
type_
;
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};
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}
// namespace yap
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#endif // YAPOG_GAMESCREEN_HPP
YAPOG
include
YAPOG
Graphics
Game
GameScreen.hpp
Generated on Mon Sep 17 2012 22:24:23 for YAPOG by
1.8.1.1