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Yet Another Pokemon Online Game
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WorldObjectStateFactory.cpp
Go to the documentation of this file.
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#include "
YAPOG/Game/World/Map/WorldObjectStateFactory.hpp
"
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namespace
yap
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{
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WorldObjectStateFactory::WorldObjectStateFactory
()
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: states_ ()
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{
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}
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WorldObjectStateFactory::~WorldObjectStateFactory
()
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{
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for
(
const
auto
& it :
states_
)
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delete
it.second;
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}
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WorldObjectStateFactory
&
WorldObjectStateFactory::Instance
()
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{
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static
WorldObjectStateFactory
instance;
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return
instance;
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}
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void
WorldObjectStateFactory::AddState
(
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const
String
& state,
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const
String
& logicalState)
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{
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states_
.
Add
(state,
new
WorldObjectStateInfo
(state, logicalState));
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}
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void
WorldObjectStateFactory::AddJoin
(
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const
String
& state,
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const
String
& join)
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{
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states_
[state]->AddJoin (join);
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}
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WorldObjectStateFactory::WorldObjectStateInfo
&
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WorldObjectStateFactory::GetState
(
const
String
& state)
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{
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return
*
states_
[state];
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}
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WorldObjectStateFactory::WorldObjectStateInfo::WorldObjectStateInfo
(
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const
String
& name,
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const
String
& logicalName)
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: name_ (name)
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, logicalName_ (logicalName)
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, joins_ ()
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{
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}
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const
String
&
WorldObjectStateFactory::WorldObjectStateInfo::GetName
()
const
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{
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return
name_;
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}
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const
String
&
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WorldObjectStateFactory::WorldObjectStateInfo::GetLogicalName
()
const
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{
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return
logicalName_;
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}
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bool
WorldObjectStateFactory::WorldObjectStateInfo::IsJoinedTo
(
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const
String
& state)
const
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{
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return
joins_.Contains (state);
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}
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void
WorldObjectStateFactory::WorldObjectStateInfo::AddJoin
(
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const
String
& join)
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{
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joins_.Add (join);
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}
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}
// namespace yap
YAPOG
src
YAPOG
Game
World
Map
WorldObjectStateFactory.cpp
Generated on Mon Sep 17 2012 22:24:25 for YAPOG by
1.8.1.1